Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-12-10 | Fix mesa failing to link shaders due to missing vertex shader outputs | Rye | |
2024-10-12 | No samples_passed when there's no GL_SAMPLES_PASSED | Erik Kundiman | |
cause it relies on querying mSamplesQuery, which would only have a value if it could run glBeginQuery(GL_SAMPLES_PASSED, mSamplesQuery). | |||
2024-10-12 | Preprocess eTextureType like sGLTextureType | Erik Kundiman | |
(cause eTextureType seems to have been designed to mirror sGLTextureType) otherwise you'd get a GL error of invalid enum of the first argument for glTexImage2D. | |||
2024-09-27 | Use the more portable glDrawBuffers | Erik Kundiman | |
Also renamed the draw buffers to avoid risking the previously defined draw buffers with the same variable name. | |||
2024-09-27 | Preprocess glGetTexImage | Erik Kundiman | |
so it doesn't get compiled on non OpenGL 1.3 implementors. | |||
2024-09-07 | Merge remote-tracking branch 'secondlife/release/2024.08-DeltaFPS' into ↵ | Erik Kundiman | |
2024.08-DeltaFPS | |||
2024-09-04 | #2482 Low end NVIDIA compatibility pass (#2486) | Dave Parks | |
- Use GL_NVX_gpu_memory_info when available - Disable transparent water on Mid+ and lower - Adjust GPU benchmark to better tell the truth - Texture bias tune up - viewer-private/#277 - Report foreground_time in viewer stats | |||
2024-09-01 | Merge remote-tracking branch 'secondlife/release/2024.08-DeltaFPS' into ↵ | Erik Kundiman | |
2024.08-DeltaFPS | |||
2024-08-27 | #2428 Fix for crash when applying PBR material (#2430) | Dave Parks | |
Also attempt to fix some occasional bad texture memory tracking. | |||
2024-08-20 | #2315 Ensure textures are deleted when they are no longer referenced. (#2343) | Dave Parks | |
* #2315 WIP -- Clean up deletion rules in texture list. Incidental decruft. * Touch up assertions. * Move mLastReferencedTimer to LLViewerMediaTexture since it's no longer used by LLViewerTexture | |||
2024-08-19 | Merge branch 'webrtc-voice' into 2024.06-atlasaurus | Erik Kundiman | |
2024-08-13 | Merge pull request #2210 from secondlife/v-1883 | cosmic-linden | |
secondlife/viewer#1883: Local-only PBR terrain paintmap with developer tools | |||
2024-08-08 | #1922 Make PBR scale and offset crosshair work like Texture crosshair do | Alexander Gavriliuk | |
2024-08-08 | Fix glext header inclusion on macOS | Erik Kundiman | |
Somehow it hasn't led to an error on my and observeur's systems. It should have had, really. | |||
2024-08-07 | megapahit tuning : return of the smoothie | mobserveur | |
This commit reintroduces the meapahit specic optimisations while maintaining an option for the LL vertex buffer optimisation mode. | |||
2024-08-06 | secondlife/viewer#1883: Local-only PBR terrain paintmap with developer tools | Cosmic Linden | |
2024-08-06 | Convert LLUI and LLRender2D to LLSimpleton to reduce overhead during ui draw ↵ | Rye Mutt | |
(#2202) | |||
2024-07-31 | Revert "Remove double macro conditions in GL headers" | Erik Kundiman | |
This reverts commit 591ecf748a620f7528d498e576271a33df5366ee. Unnecessarily including GLX headers in llglheaders.h would cause a conflict with some Boost 1.81 JSON header on Debian bookworm. | |||
2024-07-28 | Merge remote-tracking branch 'secondlife/release/2024.06-atlasaurus' into ↵ | Erik Kundiman | |
2024.06-atlasaurus | |||
2024-07-26 | Remove double macro conditions in GL headers | Erik Kundiman | |
I just noticed LL_LINUX got its own scope just below LL_MESA. We're minimising difference from upstream Maintenance-B. | |||
2024-07-26 | Reduce utf8 to wstring conversion and llwstring temporaries during text draw ↵ | Rye Mutt | |
(#2115) | |||
2024-07-23 | Apple gpu optimisations based on LL work | mobserveur | |
This commit replaces our former optimisations with LL develop branch work and some tweaks. | |||
2024-07-15 | Merge branch 'main' into maint-b | Erik Kundiman | |
2024-07-14 | Performance and tuning | mobserveur | |
Performance and tuning floater updated including fixes | |||
2024-07-09 | Fix excessive clearing of shader cache when toggling mirrors (#1950) | Rye Mutt | |
2024-07-09 | Update tracy profiler to 0.10 (#1946) | Rye Mutt | |
2024-07-09 | Merge pull request #1944 from Ansariel/develop_c4244 | Andrey Lihatskiy | |
Re-enable compiler warnings C4244 and C4396 except for lltracerecording.h and llunittype.h for now | |||
2024-07-08 | Re-enable compiler warnings C4244 and C4396 except for lltracerecording.h ↵ | Ansariel | |
and llunittype.h for now | |||
2024-07-08 | #1931 Terminate AppViewer immediately in case of initialization failed | Alexander Gavriliuk | |
2024-07-06 | #1931 BugSplat Crash: SecondLifeViewer!LLRenderTarget::release(387) | Alexander Gavriliuk | |
2024-07-06 | Merge branch 'main' into maint-b | Erik Kundiman | |
2024-07-05 | Tuning floater and buffer mapping improvements | mobserveur | |
This commit adds the tuning floater accessible via the fps button, and improvements to the buffer mapping optimisation modes. | |||
2024-07-03 | #1870 Tune up for better experience on integrated intel with low memory (#1872) | Dave Parks | |
* More deterministic vsize calculation. Add control for choosing downscale method. * Quick hack to make GLTF preview work again | |||
2024-07-01 | Merge branch 'main' into maint-b | Erik Kundiman | |
2024-06-29 | vertex buffer optimisations for Apple GPU | mobserveur | |
The vertex buffer will use the original mapping for non Apple GPUs and the new optimized mapping for Apple GPUs. It needs the Apple gpu detection in the gl manager | |||
2024-06-29 | Apple GPU Detection and Apple GPU performance optimisations | mobserveur | |
This commit adds a mIsApple member to the gl manager and refines the buffers optimisations for Apple GPU in llvertexbuffer.cpp | |||
2024-06-28 | Apple GPU Optimisations | mobserveur | |
This commit massively improves 2D UI, 3D UI and 3D world rendering performance and smoothness. | |||
2024-06-27 | 1836 dont store texture in system memory unless absolutely necessary (#1843) | Dave Parks | |
* #1836 Texture memory usage overhaul. Much decrufting - don't keep a copy of textures in system memory - use GPU to downrez textures instead of reloading from cache - use GPU to generate brightness/darkness bumpmaps | |||
2024-06-21 | #1769 gltf optimization pass (#1816) | Dave Parks | |
#1814 and #1517 Fix mirror update rate and occlusion culling | |||
2024-06-20 | Merge remote-tracking branch 'secondlife/release/maint-b' into maint-b | Erik Kundiman | |
2024-06-18 | Merge pull request #1797 from secondlife/release/maint-a | Brad Linden | |
merge release/maint-a into develop and close maint-a | |||
2024-06-14 | 1736 audit texture image unit usage on os x (#1739) | Dave Parks | |
* #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time. | |||
2024-06-14 | Merge branch 'release/maint-b' into marchcat/b-merge | Andrey Lihatskiy | |
# Conflicts: # .github/workflows/build.yaml # indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl # indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl # indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl # indra/newview/llfilepicker.cpp | |||
2024-06-13 | Fix a few merge issues | Ansariel | |
2024-06-12 | Fix whitespace pre-commit hook failures | Brad Linden | |
2024-06-12 | Merge remote-tracking branch 'origin/project/gltf_development' into ↵ | Brad Linden | |
brad/maint-a-merge-to-gltf-dev # Conflicts: # indra/newview/gltf/primitive.cpp | |||
2024-06-12 | viewer#1698 Uniform being out of range shouldn't crash viewer | Andrey Kleshchev | |
2024-06-11 | #1718 Add GLTF support for multiple texcoords (#1720) | Dave Parks | |
* Fix for GLTF MeshPrimitiveModes test | |||
2024-06-11 | #1687 Add support for KHR_texture_transform (#1717) | Dave Parks | |
2024-06-11 | Clean up line endings that got mangled up during last merge | Ansariel | |