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AgeCommit message (Expand)Author
2024-10-20viewer#2741 Don't reallocate image conversion buffer all the timeAndrey Kleshchev
2024-10-05viewer#2741 Sligtly better logging for a crashAndrey Kleshchev
2024-10-03viewer#2709 Fix loose triangle #2Andrey Kleshchev
2024-09-26viewer#2709 Fix loose triangleAndrey Kleshchev
2024-09-26#2411 Allow disabling and enabling LLFontVertexBufferAndrey Kleshchev
2024-09-19Merge branch 'develop' into frame-profile-jsonNat Goodspeed
2024-09-19Reapply commit f4b6563 -- cherry-picking lost parts of it?!Nat Goodspeed
2024-09-19Expose LLVector4a in LLRenderAndrey Kleshchev
2024-09-18Give `LLGLSLShader::finishProfile()` a static default string param.Nat Goodspeed
2024-09-18Make Develop->Render Tests->Frame Profile dump JSON to a file too.Nat Goodspeed
2024-09-18Remove quads rendering mode entirely (#2593)Ansariel Hiller
2024-09-18More quad to triangle coverageAndrey Kleshchev
2024-09-18Convert image drawing logic from quads to trianglesAndrey Kleshchev
2024-09-17#2590 Fix for horrible FPS on Intel Mac (#2591)Dave Parks
2024-09-16Profile guided optimization pass (#2582)Dave Parks
2024-09-13Clean up Windows build (#2562)Ansariel Hiller
2024-09-12Merge pull request #2557 from secondlife/davep-fix-mac-vbBrad Linden
2024-09-12Replace glh_linear usage with GLM (#2554)Rye Mutt
2024-09-12Merge branch 'develop' into davep-fix-mac-vbDave Parks
2024-09-12Mac compatibility pass.Dave Parks
2024-09-12Fix warning spam from missing call to unmapBuffer introduced in #2544 (#2556)Rye Mutt
2024-09-10Profile guided optimizationsRunitaiLinden
2024-09-05viewer#2411 Use font buffer in text segmentsAndrey Kleshchev
2024-09-04Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into developBrad Linden
2024-09-04#2482 Low end NVIDIA compatibility pass (#2486)Dave Parks
2024-09-04viewer#2411 Cleanup #2Andrey Kleshchev
2024-09-04viewer#2411 CleanupAndrey Kleshchev
2024-09-04viewer#2411 A bit more coverage for font bufferAndrey Kleshchev
2024-09-04viewer#2411 LLFontGL::render optimizations #3Andrey Kleshchev
2024-09-04viewer#2411 LLFontGL::render optimizations #2Andrey Kleshchev
2024-09-04viewer#2411 LLFontGL::render optimizationsAndrey Kleshchev
2024-08-29Merge pull request #2466 from RyeMutt/smaaRye Mutt
2024-08-29Integrate SMAA and rework post process chain for better visual qualityRye Mutt
2024-08-29Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into developBrad Linden
2024-08-29Remove dead texunit colorspace conversion codeRye Mutt
2024-08-28#2432 Restore default nametag behavior. (#2444)Dave Parks
2024-08-27#2428 Fix for crash when applying PBR material (#2430)Dave Parks
2024-08-24Fix mac crash on startup due to missing types from enumRye Cogtail
2024-08-24Improve FXAA quality and performance when GL version is greater then 4Rye Cogtail
2024-08-24Add Contrast Adaptive Sharpening post process effect(#2399)Rye Mutt
2024-08-22#2393 BugSplat Crash #1504586: LLRenderTarget::getTexture(483)Alexander Gavriliuk
2024-08-22Do deprecated texture swizzle on GPU using GL texture swizzling functions (#2...Rye Mutt
2024-08-21Fix crash on Intel GPUs (or anywhere OpenGL compatibility profile is used). (...Dave Parks
2024-08-21Improve accuracy of texture memory tracking (#2371)Rye Mutt
2024-08-20#2315 Ensure textures are deleted when they are no longer referenced. (#2343)Dave Parks
2024-08-13Merge pull request #2210 from secondlife/v-1883cosmic-linden
2024-08-08#1922 Make PBR scale and offset crosshair work like Texture crosshair doAlexander Gavriliuk
2024-08-06secondlife/viewer#1883: Local-only PBR terrain paintmap with developer toolsCosmic Linden
2024-08-06Convert LLUI and LLRender2D to LLSimpleton to reduce overhead during ui draw ...Rye Mutt
2024-07-26Reduce utf8 to wstring conversion and llwstring temporaries during text draw ...Rye Mutt