Age | Commit message (Expand) | Author |
2011-10-04 | SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc... | Dave Parks |
2011-10-02 | SH-2276 Fix for failed assertions reported from debug-enabled viewers. Also,... | Dave Parks |
2011-09-30 | SH-2244 Don't use multisample texture (ever), and don't use GL_DEPTH_COMPONEN... | Dave Parks |
2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with som... | Dave Parks |
2011-09-29 | SH-2276 disable private memory pool management | Dave Parks |
2011-09-28 | SH-2507 Fix for linux build | Dave Parks |
2011-09-28 | SH-2244 Fix for mac build? | Dave Parks |
2011-09-28 | SH-2450 Potential fix for crash on GeForce 4xx when allocating LLVertexBuffer... | Dave Parks |
2011-09-28 | SH-2507 Shave some unused/redundant varying state and make the max texture in... | Dave Parks |
2011-09-26 | SH-2244 changes to run in a core context on AMD hardware without generating d... | Dave Parks |
2011-09-25 | SH-2244 Fix for crash when enabling core profile on AMD GPUs | Dave Parks |
2011-09-25 | SH-2244 Fix for UI blanking out on shader reload (stale matrix hash cleanup) | Dave Parks |
2011-09-24 | SH-2244 Fix for bump surfaces appearing black when L&S disabled | Dave Parks |
2011-09-24 | merge | Dave Parks |
2011-09-24 | SH-2244 Fix for shaders not building on GL < 2.1 | Dave Parks |
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks |
2011-09-23 | SH-2244 Fix for linux build? | Dave Parks |
2011-09-23 | SH-2244 Fix for mac build? (take two) | Dave Parks |
2011-09-23 | SH-2244 Fix for mac build? | Dave Parks |
2011-09-23 | SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ad... | Dave Parks |
2011-09-23 | SH-2244 Better VAO support -- still slower than non-VAO implementation for so... | Dave Parks |
2011-09-22 | SH-2244 fix flickering shadows and occlusion culling. | Dave Parks |
2011-09-22 | SH-2244 fix for glitched fonts | Dave Parks |
2011-09-22 | SH-2244 Don't use VAO's outside of core profile (performance improvement) | Dave Parks |
2011-09-22 | SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo... | Dave Parks |
2011-09-20 | SH-2244 Add "RenderGLCoreProfile" debug setting that allows the viewer to sta... | Dave Parks |
2011-09-20 | SH-2243 No deprecated calls for the whole session. | Dave Parks |
2011-09-17 | SH-2243 fix for mac build | Dave Parks |
2011-09-17 | SH-2243 work in progress -- gDEBugger guided removal of deprecated state changes | Dave Parks |
2011-09-17 | SH-2243 work in progress -- put back ambient lighting when atmospheric shader... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks |
2011-09-15 | SH-2243 work in progress -- use a hash check to avoid redundantly setting lig... | Dave Parks |
2011-09-15 | SH-2243 work in progress -- don't use built-in GL light state when shaders ar... | Dave Parks |
2011-09-15 | SH-2243 work in progress -- no more deprecated built-in matrix state when usi... | Dave Parks |
2011-09-14 | SH-2243 work in progress -- application side matrix stack management | Dave Parks |
2011-09-13 | merge | Dave Parks |
2011-08-31 | Merge | Xiaohong Bao |
2011-08-27 | SH-2242 Physics shape display works again, added asserts to flush out areas w... | Dave Parks |
2011-08-24 | Mac rendering now with 100% fewer crashes when enabling shadows. | Leslie Linden |
2011-08-22 | Mac build fixes. | Leslie Linden |
2011-08-21 | SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d... | Dave Parks |
2011-08-19 | merge | Dave Parks |
2011-08-19 | merge | Dave Parks |
2011-08-19 | fix for SH-1498: crash at LLImageGL::deleteDeadTextures() line 1429 | Xiaohong Bao |
2011-08-17 | fix for sh-2307: crash at LLImageGL::setCategory(int) line 1890 | Xiaohong Bao |
2011-08-15 | merge changes for VWR-25588 | Oz Linden |
2011-08-11 | SH-2242 FXAA support instead of unreliable multisample textures (done here be... | Dave Parks |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c... | Dave Parks |
2011-08-08 | merge | Dave Parks |
2011-08-08 | merge | Dave Parks |