Age | Commit message (Expand) | Author |
2011-04-04 | Automated merge up from viewer-development into mesh-development | Loren Shih |
2011-03-29 | SH-1225 Import convex hull data from .slm | Dave Parks |
2011-03-10 | SH-874 Followup -- fix for mac build | Dave Parks |
2011-03-10 | SH-874 Followup -- use GL_NVX_gpu_memory_info for NVIDIA chips to detect actu... | Dave Parks |
2011-03-10 | merge | Dave Parks |
2011-03-10 | SH-874 Properly detect available video memory on ATI cards and disable vertex... | Dave Parks |
2011-03-09 | Automated merge up from viewer-development into mesh-development | Loren Shih |
2011-03-08 | STORM-1026 : Suppress trivial assert that makes Mac build fail (warning treat... | Merov Linden |
2011-03-07 | fix for STORM-1026: Viewer crahes while trying to reset Graphics quality. | Xiaohong Bao |
2011-02-24 | fix the compiling error: "free" is defined and in use globally. | Xiaohong Bao |
2011-02-24 | Merge | Xiaohong Bao |
2011-02-23 | fix an exit crash. | Xiaohong Bao |
2011-02-23 | apply private pool to VBO | Xiaohong Bao |
2011-02-23 | Merge | Xiaohong Bao |
2011-02-23 | Merge: Backed out changes for STORM-336 for merge due to complexity, will nee... | Loren Shih |
2011-02-23 | separate vertex buffer and index buffer when map/unmap VBO. can be treated as... | Xiaohong Bao |
2011-02-23 | Automated merge up from viewer-development into mesh-development | Loren Shih |
2011-02-23 | Merge from viewer-development | Xiaohong Bao |
2011-02-22 | SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion quer... | Dave Parks |
2011-02-22 | Merge with viewer-development | Don Kjer |
2011-02-22 | more fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused lea... | Xiaohong Bao |
2011-02-18 | Cleanup of headless client (was: DisableRendering mode) | Don Kjer |
2011-02-17 | SH-1006 Quick pass at cutting down the number of redundant GL calls based on ... | Dave Parks |
2011-02-15 | partial fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ... | Xiaohong Bao |
2011-02-09 | SH-874 Revert much of the bad water bounding box and distortion texture usage... | Dave Parks |
2011-02-08 | SH-545 [REGRESSION] Enabled Basic Shaders Can Cause an Unrecoverable System L... | leyla_linden |
2011-02-01 | Automated merge up from viewer-development into mesh-development | Loren Shih |
2011-01-07 | trivial: for VWR-22353: remove debug code for EXT-6791. | Xiaohong Bao |
2011-01-05 | merge | Dave Parks |
2010-12-31 | Faster occlusion queries (take advantage of GL_ARB_occlusion_query2 where ava... | Dave Parks |
2010-12-23 | SH-655 - Project mesh viewer crashes on exit. | Roxie Linden |
2010-12-10 | merge | Dave Parks |
2010-12-10 | Reskin model importer according to latest spec, add extra LoD decimation para... | Dave Parks |
2010-12-09 | Fixes for OSX 10.5 SDK builds | Roxie Linden |
2010-12-03 | first iteration of memory pool code | Xiaohong Bao |
2010-12-03 | Add extern declarations of GL_ARB_framebuffer_object to glheades.h | Dave Parks |
2010-12-03 | Apparently the new standard is to NOT suffix ARB extension function pointers ... | Dave Parks |
2010-12-02 | SH-373 Update glext.h, disable anti-aliasing on ATI when rendering deferred. ... | Dave Parks |
2010-11-08 | Merge | Loren Shih |
2010-10-28 | merge | Dave Parks |
2010-10-28 | More aggressive management of FBOs. Allocate as few FBOs as possible, assert... | Dave Parks |
2010-10-27 | SH-392 Port over fix from mesh-development for FBOs on OSX | Dave Parks |
2010-10-27 | Automated merge from viewer-development-shining | Loren Shih |
2010-10-27 | Automated merge up from viewer-development | Loren Shih |
2010-10-26 | STORM-416 : merge with viewer-development | Merov Linden |
2010-10-21 | Fix for crash when toggling anisotropic filtering. | Dave Parks |
2010-10-21 | Fix for crash when toggling anisotropic filtering. | Dave Parks |
2010-10-21 | Fix for crash when toggling anisotropic filtering. | Dave Parks |
2010-10-21 | Fix for crash when toggling anisotropic filtering. | Dave Parks |
2010-10-14 | more debug code for SH-207: viewer crash in LLVertexBuffer::mapBuffer. | Xiaohong Bao |