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AgeCommit message (Expand)Author
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size (wow,...Dave Parks
2011-05-25Automated merge with http://hg.secondlife.com/viewer-developmentRichard Linden
2011-05-25EXP-829 FIX Text Box Alignment bugRichard Linden
2011-05-25Remove unused variable.Dave Parks
2011-05-25SH-469 Don't use depth buffers and multisample buffers where not absolutely n...Dave Parks
2011-05-24SH-469 GL_ARB_texture_multisample supportDave Parks
2011-05-19mergeDave Parks
2011-05-19SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...Dave Parks
2011-05-19SH-1618 FIX -- Lighting and shadows crash ATI macsLeslie Linden
2011-05-12mergeDave Parks
2011-05-12Fix up alignment problems for debug build.brad kittenbrink
2011-05-12mergeDave Parks
2011-05-10add debug mode to track the memory allocation/deallocation.Xiaohong Bao
2011-05-10SH-1521 FIX -- Lighting and Shadows grayed out on macLeslie Linden
2011-05-03Fix for line endings style (dos2unix).Loren Shih
2011-04-26FIX VWR-25609: crash on shutdown in LLGLNamePool::sInstances destructorbrad kittenbrink
2011-04-05merge changes for STORM-1051Oz Linden
2011-03-23STORM-1090 : Fix for use of freetype 2.4.4 and switch to freetype 2.4.4 in in...Merov Linden
2011-03-08STORM-1026 : Suppress trivial assert that makes Mac build fail (warning treat...Merov Linden
2011-03-07fix for STORM-1026: Viewer crahes while trying to reset Graphics quality.Xiaohong Bao
2011-04-19mergeDave Parks
2011-04-19mergeDave Parks
2011-04-15SH-1301 Add some extra asserts around VBO usage to try and narrow down a crash.Dave Parks
2011-04-08SH-1320 Fix for flickering objects in water distortion/reflection maps.Dave Parks
2011-04-04Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-03-29SH-1225 Import convex hull data from .slmDave Parks
2011-03-10SH-874 Followup -- fix for mac buildDave Parks
2011-03-10SH-874 Followup -- use GL_NVX_gpu_memory_info for NVIDIA chips to detect actu...Dave Parks
2011-03-10mergeDave Parks
2011-03-10SH-874 Properly detect available video memory on ATI cards and disable vertex...Dave Parks
2011-03-09Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-03-08STORM-1026 : Suppress trivial assert that makes Mac build fail (warning treat...Merov Linden
2011-03-07fix for STORM-1026: Viewer crahes while trying to reset Graphics quality.Xiaohong Bao
2011-02-24fix the compiling error: "free" is defined and in use globally.Xiaohong Bao
2011-02-24MergeXiaohong Bao
2011-02-23fix an exit crash.Xiaohong Bao
2011-02-23apply private pool to VBOXiaohong Bao
2011-02-23MergeXiaohong Bao
2011-02-23Merge: Backed out changes for STORM-336 for merge due to complexity, will nee...Loren Shih
2011-02-23separate vertex buffer and index buffer when map/unmap VBO. can be treated as...Xiaohong Bao
2011-02-23Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-23Merge from viewer-developmentXiaohong Bao
2011-02-22SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion quer...Dave Parks
2011-02-22Merge with viewer-developmentDon Kjer
2011-02-22more fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused lea...Xiaohong Bao
2011-02-18Cleanup of headless client (was: DisableRendering mode)Don Kjer
2011-02-17SH-1006 Quick pass at cutting down the number of redundant GL calls based on ...Dave Parks
2011-02-15partial fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ...Xiaohong Bao
2011-02-09SH-874 Revert much of the bad water bounding box and distortion texture usage...Dave Parks