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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Age
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Author
2011-05-30
SH-1682 Full integration if indexed texture rendering to improve batch size.
Dave Parks
2011-05-29
SH-1682 Work in progress on using texture indexes to improve batch size (wow,...
Dave Parks
2011-05-25
Automated merge with http://hg.secondlife.com/viewer-development
Richard Linden
2011-05-25
EXP-829 FIX Text Box Alignment bug
Richard Linden
2011-05-25
Remove unused variable.
Dave Parks
2011-05-25
SH-469 Don't use depth buffers and multisample buffers where not absolutely n...
Dave Parks
2011-05-24
SH-469 GL_ARB_texture_multisample support
Dave Parks
2011-05-19
merge
Dave Parks
2011-05-19
SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...
Dave Parks
2011-05-19
SH-1618 FIX -- Lighting and shadows crash ATI macs
Leslie Linden
2011-05-12
merge
Dave Parks
2011-05-12
Fix up alignment problems for debug build.
brad kittenbrink
2011-05-12
merge
Dave Parks
2011-05-10
add debug mode to track the memory allocation/deallocation.
Xiaohong Bao
2011-05-10
SH-1521 FIX -- Lighting and Shadows grayed out on mac
Leslie Linden
2011-05-03
Fix for line endings style (dos2unix).
Loren Shih
2011-04-26
FIX VWR-25609: crash on shutdown in LLGLNamePool::sInstances destructor
brad kittenbrink
2011-04-05
merge changes for STORM-1051
Oz Linden
2011-03-23
STORM-1090 : Fix for use of freetype 2.4.4 and switch to freetype 2.4.4 in in...
Merov Linden
2011-03-08
STORM-1026 : Suppress trivial assert that makes Mac build fail (warning treat...
Merov Linden
2011-03-07
fix for STORM-1026: Viewer crahes while trying to reset Graphics quality.
Xiaohong Bao
2011-04-19
merge
Dave Parks
2011-04-19
merge
Dave Parks
2011-04-15
SH-1301 Add some extra asserts around VBO usage to try and narrow down a crash.
Dave Parks
2011-04-08
SH-1320 Fix for flickering objects in water distortion/reflection maps.
Dave Parks
2011-04-04
Automated merge up from viewer-development into mesh-development
Loren Shih
2011-03-29
SH-1225 Import convex hull data from .slm
Dave Parks
2011-03-10
SH-874 Followup -- fix for mac build
Dave Parks
2011-03-10
SH-874 Followup -- use GL_NVX_gpu_memory_info for NVIDIA chips to detect actu...
Dave Parks
2011-03-10
merge
Dave Parks
2011-03-10
SH-874 Properly detect available video memory on ATI cards and disable vertex...
Dave Parks
2011-03-09
Automated merge up from viewer-development into mesh-development
Loren Shih
2011-03-08
STORM-1026 : Suppress trivial assert that makes Mac build fail (warning treat...
Merov Linden
2011-03-07
fix for STORM-1026: Viewer crahes while trying to reset Graphics quality.
Xiaohong Bao
2011-02-24
fix the compiling error: "free" is defined and in use globally.
Xiaohong Bao
2011-02-24
Merge
Xiaohong Bao
2011-02-23
fix an exit crash.
Xiaohong Bao
2011-02-23
apply private pool to VBO
Xiaohong Bao
2011-02-23
Merge
Xiaohong Bao
2011-02-23
Merge: Backed out changes for STORM-336 for merge due to complexity, will nee...
Loren Shih
2011-02-23
separate vertex buffer and index buffer when map/unmap VBO. can be treated as...
Xiaohong Bao
2011-02-23
Automated merge up from viewer-development into mesh-development
Loren Shih
2011-02-23
Merge from viewer-development
Xiaohong Bao
2011-02-22
SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion quer...
Dave Parks
2011-02-22
Merge with viewer-development
Don Kjer
2011-02-22
more fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused lea...
Xiaohong Bao
2011-02-18
Cleanup of headless client (was: DisableRendering mode)
Don Kjer
2011-02-17
SH-1006 Quick pass at cutting down the number of redundant GL calls based on ...
Dave Parks
2011-02-15
partial fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ...
Xiaohong Bao
2011-02-09
SH-874 Revert much of the bad water bounding box and distortion texture usage...
Dave Parks
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