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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2012-02-13
Path-197. Navmeshes are converted into vbos.
prep
2012-02-06
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.
Todd Stinson
2012-02-01
merge
Brad Payne (Vir Linden)
2012-01-30
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.
Todd Stinson
2012-01-24
SH-1427 Fix for spot lights not working properly on alpha objects, and fix fo...
Dave Parks
2012-01-19
SH-2794 Fix for bad textures on some hardware when vbo mapping disabled (alwa...
Dave Parks
2012-01-19
merge
prep
2012-01-19
Path-196 : vbo cleanup, visual fixes (path-222)
prep
2012-01-18
Automated merge with https://bitbucket.org/VirLinden/viewer-development-shini...
Xiaohong Bao
2012-01-18
fix for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection()
Xiaohong Bao
2012-01-18
merge
Dave Parks
2012-01-18
SH-2794 Map buffer now performs as well as buffersubdata
Dave Parks
2012-01-17
Pull and merge from https://bitbucket.org/lindenlab/viewer-development.
Todd Stinson
2012-01-05
trivial: debug code for SH-2827: [crashhunters] Crash in LLPipeline::generate...
Xiaohong Bao
2012-01-05
Some gl state cleanup for physic shapes vbos.'
prep
2012-01-05
vbos for physics shapes are rendering correctly
prep
2012-01-05
Remove already enabled depth test
prep
2012-01-05
WIP: Navmesh vbos rendering fixes (added normal and color maps).
prep
2012-01-05
path-149 overlay of navmesh on onto renderables
prep
2012-01-04
merge
Brad Payne (Vir Linden)
2012-01-03
Pull and merge from https://bitbucket.org/lindenlab/viewer-development.
Todd Stinson
2011-12-21
SH-2794 WIP -- work on getting glMapBuffer and friends to behave
Dave Parks
2011-12-20
Allow for the overlaying of an unblended navmesh ontop of the scenes normal r...
prep
2011-12-15
storm-1723: fix character display when a lot of different characters are used
Alissa Sabre
2011-12-14
SH-2743 Fix for shader compiler error on some GL 3.x implementations.
Dave Parks
2011-12-14
Enabled fix function when in navmesh rendering mode
prep
2011-12-14
Pull and merge from ssh://hg@bitbucket.org/prep/viewer-development-havokai.
Todd Stinson
2011-12-14
Make shapes a little bit transparent
prep
2011-12-14
merge
prep
2011-12-14
merge
prep
2011-12-14
Cleanup
prep
2011-12-13
WIP: VBO fixes - still an issue where the physics shape inherit the navmehs c...
prep
2011-12-13
SH-2743 Fix for shader compiler error on some GL 3.x implementations.
Dave Parks
2011-12-13
Pull and merge from https://bitbucket.org/lindenlab/viewer-development.
Todd Stinson
2011-12-12
comparing with ssh://hg@bitbucket.org/prep/viewer-development-havokai
Todd Stinson
2011-12-12
merge
Brad Payne (Vir Linden)
2011-12-12
merge changes for vmrg-204
Oz Linden
2011-12-09
added vbo support for physics shapes & fixed navmesh/shape menu toggle
prep
2011-12-07
Turning on navmesh rendering toggles normal renderables
prep
2011-12-07
Turning on navmesh rendering toggles normal renderables
prep
2011-12-07
SH-2084 Don't error out on framebuffer mismatch -- probably causing a crash w...
Dave Parks
2011-12-05
WIP: Implementing VB manager for complex physics shapes
prep
2011-12-01
Renamed segment rendering class into RenderNavPrim
prep
2011-12-01
New navmesh viewer options, rendering improvements, etc.
prep
2011-11-30
Automated merge with http://hg.secondlife.com/viewer-development
Richard Linden
2011-11-29
fix for crash on startup (font system not initialized when first creating fonts)
Richard Linden
2011-11-29
SH-1912 Add environment map back into shiny when lighting and shadows enabled.
Dave Parks
2011-11-28
bumped up MSVC warning level to 3 to catch more stuff that gcc catches
Richard Linden
2011-11-28
SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X s...
Leslie Linden
2011-11-18
SH-2700 Fix for random black textures due to texture index out of bounds. Al...
Dave Parks
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