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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2023-02-07
SL-19134 Some texture related adjustments
Andrey Kleshchev
2022-09-15
Merge branch 'master' into DRTVWR-548-maint-N
Andrey Lihatskiy
2022-07-06
SL-17732 std_bad_alloc at setManualImage
Andrey Kleshchev
2022-06-29
Merge branch 'master' into DRTVWR-548-maint-N
Andrey Lihatskiy
2022-06-15
SL-17584 Frame buffer object is now nessesary to run viewer
Andrey Kleshchev
2022-06-15
SL-17584 Make setShaders crashes more informative
Andrey Kleshchev
2022-05-27
DRTVWR-543 post-merge cleanup
Andrey Lihatskiy
2022-05-27
Merge branch 'master' into DRTVWR-543-maint
Andrey Lihatskiy
2022-05-26
SL-17473 Viewer not clearing all Vertex Buffers in some cases
Andrey Kleshchev
2022-04-29
SL-17124 switchContext and loadShaderFile crashes
Andrey Kleshchev
2022-04-15
SL-17035 Reverted a part of previous commit
Andrey Kleshchev
2022-04-14
SL-17035 Crash at gl_debug_callback
Andrey Kleshchev
2022-03-04
SL-16928 Fix for broken bumpmaps on Intel GPUs
Dave Parks
2022-02-23
Fix for mac build
Dave Parks
2022-02-23
Fix for some GPUs thinking they have 0 available vram.
Dave Parks
2022-02-23
Fix for media textures failing to update (and eating lots of memory) on Mac/I...
Dave Parks
2022-02-23
SL-16815 and SL-16906 Avoid redundant bumpmap generation, add some assertions...
Dave Parks
2022-02-22
SL-16815 Cleanup -- disable multithreaded bumpmap generation while tracking d...
Dave Parks
2022-02-22
SL-16815 Fix for broken media texture updates when multithreaded GL is disabled.
Dave Parks
2022-02-17
SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and que...
Dave Parks
2022-02-14
SL-16418 Media texture update stall fix. Make media texture updates use LLIm...
Dave Parks
2022-02-03
SL-16727: Revert change causing llvieweroctree to not render reflections when...
Ptolemy
2022-02-01
Revert "Merged in euclid-16418 (pull request #846)"
Dave Houlton
2022-01-27
SL-16418 rename media tex image per-update to avoid contention stall
Dave Houlton
2022-01-19
SL-16653 Fix for some textures having incorrect texel colors after the first ...
Runitai Linden
2022-01-14
SL-16606: Add profiler category VERTEX
Ptolemy
2022-01-14
SL-16606: Add profiler category UI
Ptolemy
2022-01-14
SL-16606: Add profiler category TEXTURE
Ptolemy
2022-01-14
SL-16606: Add profiler category SHADER
Ptolemy
2022-01-14
SL-16606: Add profiler category PIPELINE
Ptolemy
2021-12-15
DRTVWR-546 merge up to 6.5.2
Dave Houlton
2021-12-07
SL-16462 Fix for broken water clip plane during water reflection/refraction m...
Runitai Linden
2021-12-06
SL-16447 Fix for broken benchmark.
Runitai Linden
2021-12-06
SL-16282 FIXED Friend thumbnails are flickering
Mnikolenko Productengine
2021-12-06
SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ...
Dave Parks
2021-12-03
SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey te...
Dave Parks
2021-12-02
mac build fix
Andrey Kleshchev
2021-11-30
SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush()
Dave Houlton
2021-11-30
SL-16386 purge write-only state member LLCubeMap::mTextureCoordStage
Dave Houlton
2021-11-30
SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend()
Dave Houlton
2021-11-30
SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend()
Dave Houlton
2021-11-30
SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()
Dave Houlton
2021-11-30
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
Dave Houlton
2021-11-24
DRTVWR-546, SL-16220, SL-16094: Undo previous glthread branch revert.
Nat Goodspeed
2021-11-23
SL-16094, SL-16400: Merge branch 'DRTVWR-546' into glthread
Nat Goodspeed
2021-11-23
SL-16400: Add ThreadPool::start() method, and call it.
Nat Goodspeed
2021-11-23
SL-16239 Fix for slowdown on AMD GPUs (disable core profile and remove volati...
Dave Parks
2021-11-22
SL-16400 Fix for grey textures (hack).
Runitai Linden
2021-11-22
SL-16094 More profile hooks for threading code, remove redundant wglCreateCon...
Runitai Linden
2021-11-22
SL-13565 disable reflection render pass when all non-void water is occluded
Dave Houlton
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