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AgeCommit message (Expand)Author
2011-08-11SH-2242 FXAA support instead of unreliable multisample textures (done here be...Dave Parks
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...Dave Parks
2011-08-08mergeDave Parks
2011-08-08mergeDave Parks
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-08-04merge changes for storm-1538Oz Linden
2011-07-29SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...Dave Parks
2011-07-26mergeRichard Nelson
2011-07-26EXP-1021 FIX Position of web content browser dictates position of profile pan...Richard Nelson
2011-07-25merging latest viewer-development to mesh merge candidate.Nyx (Neal Orman)
2011-07-20SH-1838 Add error handling for allocation of off screen render targets.Dave Parks
2011-07-18SH-2031 Fix for link error in llui_libtestDave Parks
2011-07-17SH-2031 High risk changeset, but potentially high reward. Addresses frame st...Dave Parks
2011-07-11Build fix for Mac OS X.Leslie Linden
2011-07-11SH-2038 Disable usage of stream vbo on mac and make flexi's use stream vbo if...Dave Parks
2011-07-11SH-2038 Compatibility fix for mac build (GL_ARB_sync symbols not defined on OSX)Dave Parks
2011-07-10SH-2038 Fix for some compiler errors from the apple tweaks -- also add a fenc...Dave Parks
2011-07-09Added support for apple flush buffer rangeDon Kjer
2011-07-09SH-2038 Potential fix for a myriad of performance problems concering VBO usage.Dave Parks
2011-07-08Merge viewer-development -> mesh-developmentDon Kjer
2011-07-05SH-1951 Partial fix for basic shaders disabled changing terrain appearance.Dave Parks
2011-07-01merge viewer-development -> mesh-developmentBrad Payne (Vir Linden)
2011-06-27SH-1897 Don't use GLSL 1.20 unless the GL version is >= 2.1fDave Parks
2011-06-24SH-1903 Fix for silly shader compiler error.Dave Parks
2011-06-23SH-1903 Don't use indexed texture rendering when GL version is < 3.1 (fixes b...Dave Parks
2011-06-22Automated merge with http://hg.secondlife.com/mesh-developmentXiaohong Bao
2011-06-21SH-1838 Fix for black screen when enabling lighting and shadows on an ATI mac...Dave Parks
2011-06-21debug code for SH-692: Viewer Crash when enabling Render Metadata > Physics S...Xiaohong Bao
2011-06-20SH-1618 Fix for shaders being disabled on mac due to switch statement in inde...Dave Parks
2011-06-11SH-1778 Physics shape display fix up.Dave Parks
2011-06-10Followup on mapbuffer work -- only use map buffer where map_buffer_range is a...Dave Parks
2011-06-07mergeDave Parks
2011-06-06SH-1738 Fix for broken UI text when deferred rendering enabled.Dave Parks
2011-06-03Mac build fixes.Leslie Linden
2011-06-02Automated merge with http://hg.secondlife.com/viewer-developmentRichard Linden
2011-06-02Linux build fix.seth_productengine
2011-06-01SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vert...Dave Parks
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ...Dave Parks
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size (wow,...Dave Parks
2011-05-25Automated merge with http://hg.secondlife.com/viewer-developmentRichard Linden
2011-05-25EXP-829 FIX Text Box Alignment bugRichard Linden
2011-05-25Remove unused variable.Dave Parks
2011-05-25SH-469 Don't use depth buffers and multisample buffers where not absolutely n...Dave Parks
2011-05-24SH-469 GL_ARB_texture_multisample supportDave Parks
2011-05-19mergeDave Parks
2011-05-19SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...Dave Parks
2011-05-19SH-1618 FIX -- Lighting and shadows crash ATI macsLeslie Linden
2011-05-12mergeDave Parks
2011-05-12Fix up alignment problems for debug build.brad kittenbrink