summaryrefslogtreecommitdiff
path: root/indra/llrender/llvertexbuffer.h
AgeCommit message (Expand)Author
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
2023-01-10SL-18869 Optimizations -- Quiet command buffer -- VBO cache for UI et al and ...Dave Parks
2023-01-10SL-18869 Optimizations -- LLVertexBuffer overhaul and shuffle of shadow map r...Dave Parks
2023-01-09SL-18869 Optimizations -- decruftify LLVertexBuffer and make an optimal "rend...Dave Parks
2022-11-28Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559Brad Kittenbrink
2022-11-28Merge remote-tracking branch 'origin/main' into DRTVWR-528Brad Kittenbrink
2022-11-16SL-18154 Profile guided optimizations vs release viewer. Trim some unused ab...Dave Parks
2022-11-14SL-18485 Cleanup -- remove unused GLTF specific vertex attributes from LLVert...Dave Parks
2022-11-02SL-18485: Render GLTF materials with extension KHR_texture_transform with app...Cosmic Linden
2022-10-21Merge branch 'master' (DRTVWR-548) into DRTVWR-559Andrey Kleshchev
2022-10-06Switch away from std::stringGeenz Linden
2022-10-05Initial pass at adding KHR_debug supportGeenz
2022-09-01SL-17967 - _ARB constant removalHoward Stearns
2022-05-26SL-17473 Viewer not clearing all Vertex Buffers in some casesAndrey Kleshchev
2022-05-26Merge branch 'master' v 6.6.1 into DRTVWR-528Dave Houlton
2021-11-23SL-16239 Fix for slowdown on AMD GPUs (disable core profile and remove volati...Dave Parks
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...Dave Parks
2021-10-26SL-16193 Fix for mesh selection outline not rendering correctly (and broken p...Dave Parks
2021-10-12SL-16166 Optimization pass on LLRenderPass::pushBatchRunitai Linden
2021-09-27SL-16088 Fix for stall from many calls to glGenBuffers.Dave Parks
2021-05-06SL-15221 add VBO dirty bit to avoid many per-frame checksDave Houlton
2021-03-17DRTVWR-525, improve dev's quality-of-lifeDave Houlton
2021-02-04DRTVWR-525, improve dev's quality-of-lifeDave Houlton
2020-03-26DRTVWR-440, make enabling GLdebug flag slightly less infinite-loopyDave Houlton
2018-01-30Add construslantproductengine
2017-11-01MAINT-7228 Vertex buffer allocation failure handlingandreykproductengine
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-10-21MergeXiaohong Bao
2013-10-10MAINT-2968 Fix for crash on AMD hardware running current drivers.Dave Parks
2013-10-08merge from viewer-releaseRichard Linden
2013-10-01changed over to manual naming of MemTrackable statsRichard Linden
2013-09-18The unbearable lightness of being norspecGraham Linden
2013-08-09second phase summer cleaningRichard Linden
2013-06-21Automated merge with file:///F:%5Cviewer-bearDave Parks
2013-06-03NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato...Dave Parks
2013-05-09Merge downstream code and viewer-betasimon
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-03-29NORSPEC-65 Hook up texture offset/scale/rotation for normal and specular maps.Dave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-04MAINT-2371 More optimizations.Dave Parks
2013-02-26MAINT-2371 First set of profile guided optimizations.Dave Parks
2012-05-21MAINT-616 Factor out calls to glGenFoo where possible, add setting to control...Dave Parks
2012-05-15MAINT-616 Different VBO Pooling scheme -- populate VBO pool with buffers that...Dave Parks
2012-04-26Automated merge with http://hg.secondlife.com/viewer-releaseNat Goodspeed
2012-03-13MAINT-708 Reduce amount of video memory consumed by vertex buffer objects.Dave Parks
2012-02-06SH-2794, resolved merge conflict and corrected logic in LLVertexBuffer::deter...Leslie Linden
2012-02-06merge, conflicts in llvertexbuffer.{h,cpp}Brad Payne (Vir Linden)
2012-01-26Fix for windows buildDave Parks
2012-01-26* Fixed up shader compilation errors to get lighting and shadows working agai...Leslie Linden
2012-01-19SH-2794 Fix for bad textures on some hardware when vbo mapping disabled (alwa...Dave Parks