Age | Commit message (Expand) | Author |
2013-10-10 | MAINT-2968 Fix for crash on AMD hardware running current drivers. | Dave Parks |
2013-09-18 | The unbearable lightness of being norspec | Graham Linden |
2013-06-21 | Automated merge with file:///F:%5Cviewer-bear | Dave Parks |
2013-06-03 | NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato... | Dave Parks |
2013-05-09 | Merge downstream code and viewer-beta | simon |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz |
2013-03-29 | NORSPEC-65 Hook up texture offset/scale/rotation for normal and specular maps. | Dave Parks |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2013-03-04 | MAINT-2371 More optimizations. | Dave Parks |
2013-02-26 | MAINT-2371 First set of profile guided optimizations. | Dave Parks |
2012-05-21 | MAINT-616 Factor out calls to glGenFoo where possible, add setting to control... | Dave Parks |
2012-05-15 | MAINT-616 Different VBO Pooling scheme -- populate VBO pool with buffers that... | Dave Parks |
2012-04-26 | Automated merge with http://hg.secondlife.com/viewer-release | Nat Goodspeed |
2012-03-13 | MAINT-708 Reduce amount of video memory consumed by vertex buffer objects. | Dave Parks |
2012-02-06 | SH-2794, resolved merge conflict and corrected logic in LLVertexBuffer::deter... | Leslie Linden |
2012-02-06 | merge, conflicts in llvertexbuffer.{h,cpp} | Brad Payne (Vir Linden) |
2012-01-26 | Fix for windows build | Dave Parks |
2012-01-26 | * Fixed up shader compilation errors to get lighting and shadows working agai... | Leslie Linden |
2012-01-19 | SH-2794 Fix for bad textures on some hardware when vbo mapping disabled (alwa... | Dave Parks |
2012-01-18 | SH-2794 Map buffer now performs as well as buffersubdata | Dave Parks |
2011-12-21 | SH-2794 WIP -- work on getting glMapBuffer and friends to behave | Dave Parks |
2011-10-13 | SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs | Dave Parks |
2011-10-04 | SH-2428 Make GCC 4.4 happy by using LLVector4a striders with LLAlphaObject su... | Dave Parks |
2011-09-26 | SH-2244 changes to run in a core context on AMD hardware without generating d... | Dave Parks |
2011-09-23 | SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ad... | Dave Parks |
2011-09-23 | SH-2244 Better VAO support -- still slower than non-VAO implementation for so... | Dave Parks |
2011-09-22 | SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo... | Dave Parks |
2011-09-13 | merge | Dave Parks |
2011-08-31 | Merge | Xiaohong Bao |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c... | Dave Parks |
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks |
2011-07-15 | Merge from viewer-development | Xiaohong Bao |
2011-07-10 | SH-2038 Fix for some compiler errors from the apple tweaks -- also add a fenc... | Dave Parks |
2011-06-01 | SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vert... | Dave Parks |
2011-05-29 | SH-1682 Work in progress on using texture indexes to improve batch size (wow,... | Dave Parks |
2011-04-15 | SH-1301 Add some extra asserts around VBO usage to try and narrow down a crash. | Dave Parks |
2011-03-29 | SH-1225 Import convex hull data from .slm | Dave Parks |
2011-02-24 | Merge | Xiaohong Bao |
2011-02-23 | apply private pool to VBO | Xiaohong Bao |
2011-02-23 | Merge: Backed out changes for STORM-336 for merge due to complexity, will nee... | Loren Shih |
2011-02-23 | separate vertex buffer and index buffer when map/unmap VBO. can be treated as... | Xiaohong Bao |
2011-02-23 | Automated merge up from viewer-development into mesh-development | Loren Shih |
2011-02-22 | SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion quer... | Dave Parks |
2011-02-22 | more fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused lea... | Xiaohong Bao |
2011-02-15 | partial fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ... | Xiaohong Bao |
2010-12-10 | Reskin model importer according to latest spec, add extra LoD decimation para... | Dave Parks |
2010-10-13 | correct licenses (fix problem with license change merge) | Oz Linden |
2010-08-13 | Change license from GPL to LGPL (version 2.1) | Oz Linden |
2010-08-25 | merge | Dave Parks |
2010-08-12 | Vertex buffer cleanup, adding water shader to simple rigged attachments. | Dave Parks |