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path: root/indra/llrender/llvertexbuffer.cpp
AgeCommit message (Collapse)Author
2011-03-09Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-24fix the compiling error: "free" is defined and in use globally.Xiaohong Bao
2011-02-24MergeXiaohong Bao
2011-02-23apply private pool to VBOXiaohong Bao
2011-02-23MergeXiaohong Bao
2011-02-23Merge: Backed out changes for STORM-336 for merge due to complexity, will ↵Loren Shih
need to apply these manually.
2011-02-23separate vertex buffer and index buffer when map/unmap VBO. can be treated ↵Xiaohong Bao
as part of STORM-1011. reviewed by davep.
2011-02-23Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-23Merge from viewer-developmentXiaohong Bao
2011-02-22SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion ↵Dave Parks
queries if GL is set to not use VBOs for stream draw.
2011-02-22more fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ↵Xiaohong Bao
leaking.
2011-02-17SH-1006 Quick pass at cutting down the number of redundant GL calls based on ↵Dave Parks
data from gDEBugger. Reviewed by Nyx.
2011-02-15partial fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ↵Xiaohong Bao
leaking.
2010-12-03first iteration of memory pool codeXiaohong Bao
2010-11-08MergeLoren Shih
2010-10-14more debug code for SH-207: viewer crash in LLVertexBuffer::mapBuffer.Xiaohong Bao
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-10-12add debug code for SH-207: viewer crash in LLVertexBuffer::mapBufferXiaohong Bao
2010-09-22MergeMatthew Breindel (Falcon)
2010-09-22mergeDave Parks
2010-09-22Stop using aligned malloc in llvertexbuffer (tcmalloc is automagically aligned).Dave Parks
2010-09-21Fix for build failures - disabling tcmalloc for nowBrad Payne (Vir Linden)
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
back-out the back-out for this branch. yay.
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-08-24merge heads. whew.Tofu Linden
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-08-12Vertex buffer cleanup, adding water shader to simple rigged attachments.Dave Parks
Reviewed by Nyx.
2010-07-14mergeDave Parks
2010-07-12Merge?Dave Parks
2010-06-30Merged from viewer-releaseDessie Linden
2010-06-30Merged from viewer-releaseDessie Linden
2010-06-28Line endings.Dave Parks
2010-06-28Porting VBO changes from davep/viewer-release.Dave Parks
Better usage of LLVertexBuffer::sEnableVBOs. Added RenderUseStreamVBO debug setting for controlling usage of VBOs for particles/avatars/etc.
2010-06-11Merged from viewer-releaseDessie Linden
2010-06-11Merged from viewer-releaseDessie Linden
2010-06-11Backed out changeset useVBO fix, 12f94ed4e02b, "LLVertexBuffer only supposed ↵Palmer
to use sEnableVBOs at moment vert buff is created" for EXT-7835. Will fix soon.
2010-06-10Add "LL_MESH_ENABLED" preprocessor flag for toggling mesh code. Couple of ↵Dave Parks
merge fixes.
2010-06-04add some #includes for our wrappersTofu Linden
2010-06-04finish conversion to ll_aligned_*() wrappersTofu Linden
2010-06-04Fix for useVBOs being busted when sEnableVBOs gets flipped.Dave Parks
(transplanted from 19717602f45950c058c8ddce792d57ef21f67c99) (transplanted from 11bf20602885c3d2d42d8a7f7361d2005a708b5c)
2010-06-04Fix for useVBOs being busted when sEnableVBOs gets flipped.Dave Parks
(transplanted from 19717602f45950c058c8ddce792d57ef21f67c99)
2010-06-04Fix for useVBOs being busted when sEnableVBOs gets flipped.Dave Parks
(transplanted from 19717602f45950c058c8ddce792d57ef21f67c99)
2010-06-04Fix for useVBOs being busted when sEnableVBOs gets flipped.Dave Parks
2010-05-24Terrain is no longer mutilated.Dave Parks
2010-05-24MergeDave Parks
2010-05-24Fix for bad indexes on cube faces.Dave Parks
Extra validation on vertex buffers.
2010-05-24fix a tiny subset of the current build errorsTofu Linden
2010-05-21Aligned index buffers.Dave Parks
2010-05-21Vectorized memcpy.Dave Parks
16-byte aligned vertex buffers. (almost) fully vectorized avatar vertex buffer updating --- index buffers still need to be vectorized
2010-04-22Que?Dave Parks