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authorDave Parks <davep@lindenlab.com>2010-05-24 14:01:18 -0500
committerDave Parks <davep@lindenlab.com>2010-05-24 14:01:18 -0500
commit7eba473723a260a1025b5a865715573b2369298e (patch)
tree132cdf7264842a41ed6db52262d606eda855b128 /indra/llrender/llvertexbuffer.cpp
parent1a227160d8516b31bd97d4646036c76c1e6579f0 (diff)
Fix for bad indexes on cube faces.
Extra validation on vertex buffers.
Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r--indra/llrender/llvertexbuffer.cpp34
1 files changed, 20 insertions, 14 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 0f3c900d2b..e6943cc551 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -261,10 +261,8 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
}
}
-void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
+void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const
{
- llassert(mRequestedNumVerts >= 0);
-
if (start >= (U32) mRequestedNumVerts ||
end >= (U32) mRequestedNumVerts)
{
@@ -279,6 +277,25 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl;
}
+ if (gDebugGL && !useVBOs())
+ {
+ U16* idx = ((U16*) getIndicesPointer())+indices_offset;
+ for (U32 i = 0; i < count; ++i)
+ {
+ if (idx[i] < start || idx[i] > end)
+ {
+ llerrs << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << llendl;
+ }
+ }
+ }
+}
+
+void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
+{
+ validateRange(start, end, count, indices_offset);
+
+ llassert(mRequestedNumVerts >= 0);
+
if (mGLIndices != sGLRenderIndices)
{
llerrs << "Wrong index buffer bound." << llendl;
@@ -297,17 +314,6 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
U16* idx = ((U16*) getIndicesPointer())+indices_offset;
- if (gDebugGL && !useVBOs())
- {
- for (U32 i = 0; i < count; ++i)
- {
- if (idx[i] < start || idx[i] > end)
- {
- llerrs << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << llendl;
- }
- }
- }
-
stop_glerror();
glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
idx);