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stalls in renderer by never using the fixed function pipeline if shaders are available.
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if stream vbo disabled (effectively disables usage of vertex buffers for flexible objects on mac)
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fence API (disabled for now).
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available, and allow non-buffer-mapping implementation to take advantage of recorded mapped regions.
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Reviewed by davep.
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Unused local varible removed.
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vertex buffer objects.  Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
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(wow, super fast so far)
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reviewed by davep.
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treated as error)
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reviewed by davep
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need to apply these manually.
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as part of STORM-1011.
reviewed by davep.
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queries if GL is set to not use VBOs for stream draw.
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leaking.
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data from gDEBugger.
Reviewed by Nyx.
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leaking.
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back-out the back-out for this branch.  yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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Reviewed by Nyx.
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Better usage of LLVertexBuffer::sEnableVBOs.
Added RenderUseStreamVBO debug setting for controlling usage of VBOs for particles/avatars/etc.
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to use sEnableVBOs at moment vert buff is created" for EXT-7835.  Will fix soon.
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