Age | Commit message (Expand) | Author |
2012-07-31 | Merge in viewer-development | simon@Simon-PC.lindenlab.com |
2012-07-14 | merge back beta fixes for DRTVWR-180 | Oz Linden |
2012-07-11 | Fix merge issues - duplicate insertions of code | simon@Simon-PC.lindenlab.com |
2012-07-11 | Pull in viewer-development because it's painful. Merge with runitai's help. | simon@Simon-PC.lindenlab.com |
2012-07-11 | MAINT-794 Fix for assert on loading some types of objects before their parents. | Dave Parks |
2012-07-11 | MAINT-794 Fix for assert on loading some types of objects before their parents. | Dave Parks |
2012-06-22 | merge | Dave Parks |
2012-06-04 | MAINT-1142 use VBO pooling on OSX | Aura Linden |
2012-05-30 | MAINT-616 Fix for mac build. | Dave Parks |
2012-05-30 | Minor instrumentation tweaks -- add a couple of asserts, a timer, and fix VBO... | Dave Parks |
2012-05-24 | MAINT-616 Fix for corrupted mipmaps. Cleanup based on code review feedback. | Dave Parks |
2012-05-22 | MAINT-616 Fix for crash on teleport from previous changes | Dave Parks |
2012-05-22 | MAINT-616 Fix for crash on shutdown caused by previous changes. | Dave Parks |
2012-05-21 | MAINT-616 Factor out calls to glGenFoo where possible, add setting to control... | Dave Parks |
2012-05-15 | MAINT-616 Different VBO Pooling scheme -- populate VBO pool with buffers that... | Dave Parks |
2012-03-14 | MAINT-708 Fix for pink when enabling RenderUseVAO | Dave Parks |
2012-03-13 | MAINT-708 Reduce amount of video memory consumed by vertex buffer objects. | Dave Parks |
2012-04-13 | MAINT-939 Potential fix for crash when editing objects. | Dave Parks |
2012-04-11 | MAINT-870 Fix for crash from out of control lawns. | Dave Parks |
2012-02-23 | SH-2908 Fix for linux build. | Dave Parks |
2012-02-13 | SH-2908 Fix for mac build | Dave Parks |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo... | Dave Parks |
2012-02-06 | SH-2794, resolved merge conflict and corrected logic in LLVertexBuffer::deter... | Leslie Linden |
2012-02-06 | merge, conflicts in llvertexbuffer.{h,cpp} | Brad Payne (Vir Linden) |
2012-01-26 | Fix for windows build | Dave Parks |
2012-01-26 | * Fixed up shader compilation errors to get lighting and shadows working agai... | Leslie Linden |
2012-01-25 | SH-2565 Move resetVertexBuffer operation to a consistent location (also avoid... | Dave Parks |
2012-01-19 | SH-2794 Fix for bad textures on some hardware when vbo mapping disabled (alwa... | Dave Parks |
2012-01-18 | SH-2794 Map buffer now performs as well as buffersubdata | Dave Parks |
2011-12-21 | SH-2794 WIP -- work on getting glMapBuffer and friends to behave | Dave Parks |
2011-11-30 | Automated merge with http://hg.secondlife.com/viewer-development | Richard Linden |
2011-11-28 | bumped up MSVC warning level to 3 to catch more stuff that gcc catches | Richard Linden |
2011-11-18 | SH-2700 Fix for random black textures due to texture index out of bounds. Al... | Dave Parks |
2011-11-04 | SH-2652 Faster depth of field | Dave Parks |
2011-10-19 | Fix for VBO pools not getting cleared appropriately. | Dave Parks |
2011-10-13 | SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs | Dave Parks |
2011-10-04 | SH-2428 Make GCC 4.4 happy by using LLVector4a striders with LLAlphaObject su... | Dave Parks |
2011-10-04 | SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc... | Dave Parks |
2011-10-02 | SH-2276 Fix for failed assertions reported from debug-enabled viewers. Also,... | Dave Parks |
2011-09-29 | SH-2276 disable private memory pool management | Dave Parks |
2011-09-28 | SH-2450 Potential fix for crash on GeForce 4xx when allocating LLVertexBuffer... | Dave Parks |
2011-09-26 | SH-2244 changes to run in a core context on AMD hardware without generating d... | Dave Parks |
2011-09-25 | SH-2244 Fix for crash when enabling core profile on AMD GPUs | Dave Parks |
2011-09-23 | SH-2244 Fix for mac build? (take two) | Dave Parks |
2011-09-23 | SH-2244 Fix for mac build? | Dave Parks |
2011-09-23 | SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ad... | Dave Parks |
2011-09-23 | SH-2244 Better VAO support -- still slower than non-VAO implementation for so... | Dave Parks |
2011-09-22 | SH-2244 fix flickering shadows and occlusion culling. | Dave Parks |
2011-09-22 | SH-2244 Don't use VAO's outside of core profile (performance improvement) | Dave Parks |
2011-09-22 | SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo... | Dave Parks |