Age | Commit message (Collapse) | Author |
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calculator instead of binormal calculator, convert binormal centric code to tangent centric)
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breakage in shaders from Mac changes
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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alignment issue in llAppearance.
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ssh://hg@bitbucket.org/stinson_linden/viewer-beta-drtvwr-179.
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headless mesa
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repository.
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get disruptive crashes.
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VBO accounting.
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control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
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that are likely to be requested, but never reuse a previously used buffer.
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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LLVertexBuffer::determineUsage() to work the way it used to.
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again on Mac.
* Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools.
* Added new shader feature for atmospheric helpers in the absence of lighting.
Reviewed by davep.
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avoid redundant resetting of vertex buffers on detail switches). Change assertion to a warning with count info. Fix bytes pooled debug display. Remove unused static vertex buffer.
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(always use GL_STREAM_DRAW as the usage hint when mapping is disabled as geometry will be uploaded again and again)
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