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path: root/indra/llrender/llshadermgr.h
AgeCommit message (Expand)Author
2024-02-20Convert BOOL to bool in llrenderAnsariel
2023-08-22SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings.RunitaiLinden
2023-07-12SL-19567: Add option RenderGlowNoise for low precision glow dithering, enable...Cosmic Linden
2023-06-11Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssrJonathan "Geenz" Goodman
2023-06-01DRTVWR-559 Revert skies to be very close to release and disable tone mapping ...RunitaiLinden
2023-05-26Addressing some performance related feedback with SSR getting drastically slo...Jonathan "Geenz" Goodman
2023-05-22Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-05-17Add a binary cache for compiled shaders using glProgramBinary (#216)Rye Mutt
2023-05-11Finally get glossy SSR up.Jonathan "Geenz" Goodman
2023-03-28DRTVWR-559 Dynamically adjust exposure.Dave Parks
2023-02-27SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniformsCosmic Linden
2023-02-24SL-19265: Fix precision issue with texture transforms by moving transform mat...Cosmic Linden
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...Dave Parks
2023-01-30SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ...Dave Parks
2023-01-27SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....RunitaiLinden
2023-01-20SL-18869 GL 3 compatibility pass and minor decruft.Dave Parks
2022-11-14Merged in SL-18332 (pull request #1194)Jonathan Goodman
2022-11-02SL-18485: Render GLTF materials with extension KHR_texture_transform with app...Cosmic Linden
2022-10-12SL-18190 Remove water reflection detail combo box and reimplement "Transparen...Dave Parks
2022-09-28SL-18190 Prune srgb_to_linear from atmosphericsFuncs.glslDave Parks
2022-09-27SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...Dave Parks
2022-09-17WIP - switch PBR implementationsDave Parks
2022-09-13SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ma...Dave Parks
2022-09-01SL-17967 - Git rid of ARB that is in coreHoward Stearns
2022-06-28Add emissiveRect to softenLightF.glslDave Parks
2022-06-24SL-17274 Hook up emissive map and non-texture parameters to pbropaqueF.glslDave Parks
2022-06-23Merged DRTVWR-559 into SL-17274_view_dirMichael Pohoreski
2022-06-22SL-17600 Proper irradiance probes.Dave Parks
2022-06-21SL-17274: Add view_dir uniformPtolemy
2022-06-10SL-17523 Add reflection probe ambiance to windlight settings and integrate wi...Dave Parks
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2022-04-29SL-17282 prototype mixing of reflection map into legacy materialsDave Parks
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-02-04DRTVWR-525, improve dev's quality-of-lifeDave Houlton
2019-07-23SL-11621Graham Linden
2019-04-10Separate out vertex program objects from fragment program objects and use it.Geenz
2019-03-02SL-10664Graham Linden
2019-02-06SL-10478Graham Linden
2019-02-01SL-9996, SL-1130, SL-5546Graham Linden
2019-01-30WIP for 10374 (reduce number of shaders linking against deferredUtil).Graham Linden
2019-01-24SL-10276Graham Linden
2018-10-29SL-9977Graham Linden
2018-10-09SL-1289Graham Linden
2018-10-08SL-9751Graham Linden
2018-10-05SL-1925Graham Linden
2018-09-14SL-9632 add uniform and code to supress atmospherics in all shaders that coul...Graham Linden
2018-06-13Mods to hook up water settings to water normals for rendering with support fo...Graham Linden
2018-06-12Fix env panel forward action.Graham Linden
2018-06-11Make cloud rendering use textures defined in sky settings and add code to sha...Graham Linden
2018-06-11Fix water fog consolidation in underwater shaders.Graham Linden