Age | Commit message (Expand) | Author |
2024-05-22 | Fix line endlings | Ansariel |
2024-05-22 | Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A | Ansariel |
2024-04-29 | #824 Process source files in bulk: replace tabs with spaces, convert CRLF to ... | Andrey Lihatskiy |
2024-02-20 | Convert BOOL to bool in llrender | Ansariel |
2023-08-22 | SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings. | RunitaiLinden |
2023-07-12 | SL-19567: Add option RenderGlowNoise for low precision glow dithering, enable... | Cosmic Linden |
2023-06-11 | Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr | Jonathan "Geenz" Goodman |
2023-06-01 | DRTVWR-559 Revert skies to be very close to release and disable tone mapping ... | RunitaiLinden |
2023-05-26 | Addressing some performance related feedback with SSR getting drastically slo... | Jonathan "Geenz" Goodman |
2023-05-22 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman |
2023-05-17 | Add a binary cache for compiled shaders using glProgramBinary (#216) | Rye Mutt |
2023-05-11 | Finally get glossy SSR up. | Jonathan "Geenz" Goodman |
2023-03-28 | DRTVWR-559 Dynamically adjust exposure. | Dave Parks |
2023-02-27 | SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms | Cosmic Linden |
2023-02-24 | SL-19265: Fix precision issue with texture transforms by moving transform mat... | Cosmic Linden |
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong... | Dave Parks |
2023-01-30 | SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ... | Dave Parks |
2023-01-27 | SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending.... | RunitaiLinden |
2023-01-20 | SL-18869 GL 3 compatibility pass and minor decruft. | Dave Parks |
2022-11-14 | Merged in SL-18332 (pull request #1194) | Jonathan Goodman |
2022-11-02 | SL-18485: Render GLTF materials with extension KHR_texture_transform with app... | Cosmic Linden |
2022-10-12 | SL-18190 Remove water reflection detail combo box and reimplement "Transparen... | Dave Parks |
2022-09-28 | SL-18190 Prune srgb_to_linear from atmosphericsFuncs.glsl | Dave Parks |
2022-09-27 | SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --... | Dave Parks |
2022-09-17 | WIP - switch PBR implementations | Dave Parks |
2022-09-13 | SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ma... | Dave Parks |
2022-09-01 | SL-17967 - Git rid of ARB that is in core | Howard Stearns |
2022-06-28 | Add emissiveRect to softenLightF.glsl | Dave Parks |
2022-06-24 | SL-17274 Hook up emissive map and non-texture parameters to pbropaqueF.glsl | Dave Parks |
2022-06-23 | Merged DRTVWR-559 into SL-17274_view_dir | Michael Pohoreski |
2022-06-22 | SL-17600 Proper irradiance probes. | Dave Parks |
2022-06-21 | SL-17274: Add view_dir uniform | Ptolemy |
2022-06-10 | SL-17523 Add reflection probe ambiance to windlight settings and integrate wi... | Dave Parks |
2022-05-16 | SL-17284 Reflection probe tuning and optimization take 1 | Dave Parks |
2022-04-29 | SL-17282 prototype mixing of reflection map into legacy materials | Dave Parks |
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks |
2021-02-04 | DRTVWR-525, improve dev's quality-of-life | Dave Houlton |
2019-07-23 | SL-11621 | Graham Linden |
2019-04-10 | Separate out vertex program objects from fragment program objects and use it. | Geenz |
2019-03-02 | SL-10664 | Graham Linden |
2019-02-06 | SL-10478 | Graham Linden |
2019-02-01 | SL-9996, SL-1130, SL-5546 | Graham Linden |
2019-01-30 | WIP for 10374 (reduce number of shaders linking against deferredUtil). | Graham Linden |
2019-01-24 | SL-10276 | Graham Linden |
2018-10-29 | SL-9977 | Graham Linden |
2018-10-09 | SL-1289 | Graham Linden |
2018-10-08 | SL-9751 | Graham Linden |
2018-10-05 | SL-1925 | Graham Linden |
2018-09-14 | SL-9632 add uniform and code to supress atmospherics in all shaders that coul... | Graham Linden |
2018-06-13 | Mods to hook up water settings to water normals for rendering with support fo... | Graham Linden |