summaryrefslogtreecommitdiff
path: root/indra/llrender/llrendernavprim.cpp
AgeCommit message (Collapse)Author
2024-01-10SL-20704 Fix for pathfinding debug display not working.RunitaiLinden
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-06-27Removing unreferenced methods from the LLRenderNavPrim class.Todd Stinson
2012-06-26Updating the header licensing comments.Todd Stinson
2012-04-10Fixed default character width bug. Updated rendertri api for new path ↵prep
rendering bookends.
2012-04-05consolidate navmesh rendering callsprep
2012-04-05Navmesh edges are now rendered via vertex buffers. Enjoy the speedup!prep
2012-04-03Fix build. Axe deprecated glNormal call. Don't show the world just because ↵Dave Parks
navmesh isn't checked.
2012-04-03Added normal support to navmesh tri renderer.prep
2012-03-27Navmesh rendering api update to ll color structsprep
2012-03-22Removed dead codeprep
2012-03-21Path-282: Added support for viewing the walkability map for various ↵prep
character types
2012-03-07Path-287: VB bug fixes. Cleaned up rendering prims. Navmesh shape rendering ↵prep
fixes. Code cleanup
2012-03-07Fix for overlaying navmesh on renderable geometry.prep
2012-03-07Partial fix for Path-387. Path-287 Viewer perfomance tweaks.prep
2012-02-24Fix for nacmesh viewing on low gfx setting and llpathinglib update.prep
2012-02-24Path-267: Add support for rendering of walkable objects, obstacles and ↵prep
material phantoms.
2012-02-15Path-266: Navmesh is backfaced culledprep
2012-02-13Path-197. Navmeshes are converted into vbos.prep
2012-01-19Path-196 : vbo cleanup, visual fixes (path-222)prep
2012-01-05Some gl state cleanup for physic shapes vbos.'prep
2012-01-05vbos for physics shapes are rendering correctlyprep
2012-01-05Remove already enabled depth testprep
2012-01-05WIP: Navmesh vbos rendering fixes (added normal and color maps).prep
2012-01-05 path-149 overlay of navmesh on onto renderablesprep
2011-12-20Allow for the overlaying of an unblended navmesh ontop of the scenes normal ↵prep
renderables
2011-12-14Enabled fix function when in navmesh rendering modeprep
2011-12-14Make shapes a little bit transparentprep
2011-12-14mergeprep
2011-12-14mergeprep
2011-12-14Cleanupprep
2011-12-13WIP: VBO fixes - still an issue where the physics shape inherit the navmehs ↵prep
color.
2011-12-09added vbo support for physics shapes & fixed navmesh/shape menu toggleprep
2011-12-07Turning on navmesh rendering toggles normal renderablesprep
2011-12-07Turning on navmesh rendering toggles normal renderablesprep
2011-12-05WIP: Implementing VB manager for complex physics shapesprep
2011-12-01Renamed segment rendering class into RenderNavPrimprep