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path: root/indra/llrender/llrender.h
AgeCommit message (Expand)Author
2024-12-05Fix for legacy skies with bright suns not matching FS 6.6.17 (#3214)Dave Parks
2024-09-19Expose LLVector4a in LLRenderAndrey Kleshchev
2024-09-18Remove quads rendering mode entirely (#2593)Ansariel Hiller
2024-09-12Replace glh_linear usage with GLM (#2554)Rye Mutt
2024-09-04viewer#2411 CleanupAndrey Kleshchev
2024-09-04viewer#2411 LLFontGL::render optimizations #3Andrey Kleshchev
2024-09-04viewer#2411 LLFontGL::render optimizationsAndrey Kleshchev
2024-08-29Remove dead texunit colorspace conversion codeRye Mutt
2024-08-08#1922 Make PBR scale and offset crosshair work like Texture crosshair doAlexander Gavriliuk
2024-07-03#1870 Tune up for better experience on integrated intel with low memory (#1872)Dave Parks
2024-06-12viewer#1698 Uniform being out of range shouldn't crash viewerAndrey Kleshchev
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...Andrey Lihatskiy
2024-03-05Issue #54 LLRender::init crashAndrey Kleshchev
2023-10-25Fix DRTVWR-559 std::array usage in llrender and llprimitive after mergeBrad Linden
2023-04-26DRTVWR-559 Add "No Post" mode and refactor "Scene Gamma" into "Brightness" fo...RunitaiLinden
2023-04-14Move mipmap generation into LLRenderTarget.Jonathan "Geenz" Goodman
2023-03-10SL-19172 Texture streaming tune up. Incidental decruft.Dave Parks
2023-01-27SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....RunitaiLinden
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
2022-11-14Merged in SL-18332 (pull request #1194)Jonathan Goodman
2022-10-21Merge branch 'master' (DRTVWR-548) into DRTVWR-559Andrey Kleshchev
2022-09-16SL-18128 Clear out much OpenGL cruft and switch to core profile on AMDDave Parks
2022-09-13SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ma...Dave Parks
2022-05-26SL-17473 Viewer not clearing all Vertex Buffers in some casesAndrey Kleshchev
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2021-12-02mac build fixAndrey Kleshchev
2021-11-30SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()Dave Houlton
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-10-21SL-16202 Fix for textures appearing black or flashing white due to optimizati...Dave Parks
2021-10-13SL-16166 Apply LLRenderPass::pushBatch optimizations to LLDrawPoolBump::pushB...Runitai Linden
2021-10-12SL-16166 Optimization pass on LLRenderPass::pushBatchRunitai Linden
2021-10-11SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and VAOs...Dave Parks
2020-09-17SL-13729 Performance of LLUI and LLRender2DAndrey Kleshchev
2019-03-30Hide sRGB decode behind a flag, and make sure that sRGB decodes is strictly o...Geenz
2019-03-30Additional gamma correction work: start moving over to EXT_texture_sRGB_decode.Geenz
2019-03-26Make whether the sun or moon is primary part of llrender light state so we ca...Graham Linden
2019-02-21SL-10501Graham Linden
2019-02-06SL-10478Graham Linden
2018-10-29SL-9977Graham Linden
2018-06-11Fix water fog consolidation in underwater shaders.Graham Linden
2018-06-01Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ...Graham Linden
2018-06-01Modify use of sky settings, reduce complexity, and name funcs to indicate coo...Graham Linden
2018-05-23MergeGraham Linden graham@lindenlab.com
2018-05-22MergeRider Linden
2018-05-01Le MergeGraham Linden graham@lindenlab.com
2018-02-18Atmospherics WIPGraham Linden graham@lindenlab.com
2018-02-27MAINT-8317 Fixed Local Textures for Advanced Lighting Projectors do not keep ...andreykproductengine