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path: root/indra/llrender/llrender.h
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2022-11-14Merged in SL-18332 (pull request #1194)Jonathan Goodman
First pass of Screen Space Reflections Approved-by: Dave Parks
2022-10-21Merge branch 'master' (DRTVWR-548) into DRTVWR-559Andrey Kleshchev
# Conflicts: # indra/llrender/llgl.cpp # indra/llrender/llrendertarget.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/app_settings/shaders/class1/deferred/materialF.glsl # indra/newview/llfloaterpreference.cpp # indra/newview/llviewercontrol.cpp # indra/newview/llviewermenu.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp
2022-09-16SL-18128 Clear out much OpenGL cruft and switch to core profile on AMDDave Parks
2022-09-13SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ↵Dave Parks
materials
2022-05-26SL-17473 Viewer not clearing all Vertex Buffers in some casesAndrey Kleshchev
Image thread doesn't need mBuffer and buffer isn't thread safe so no point allocating it in an image thread.
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2021-12-02mac build fixAndrey Kleshchev
remove unused variable
2021-11-30SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()Dave Houlton
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-10-21SL-16202 Fix for textures appearing black or flashing white due to ↵Dave Parks
optimization bugs.
2021-10-13SL-16166 Apply LLRenderPass::pushBatch optimizations to ↵Runitai Linden
LLDrawPoolBump::pushBatch
2021-10-12SL-16166 Optimization pass on LLRenderPass::pushBatchRunitai Linden
2021-10-11SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and ↵Dave Parks
VAOs by default.
2020-09-17SL-13729 Performance of LLUI and LLRender2DAndrey Kleshchev
2019-03-30Hide sRGB decode behind a flag, and make sure that sRGB decodes is strictly ↵Geenz
opt-in.
2019-03-30Additional gamma correction work: start moving over to EXT_texture_sRGB_decode.Geenz
2019-03-26Make whether the sun or moon is primary part of llrender light state so we ↵Graham Linden
can set uniforms for shaders along with other light params. Fix atten calcs to not use abs val.
2019-02-21SL-10501Graham Linden
Fix broken matrix management code causing modelview mats to be used as tex anim mats (do not depend on default matrix mode already being set). Give the deferred terrain shader a name. Make LLRender use the eMatrixMode enum instead of ints.
2019-02-06SL-10478Graham Linden
Fix side-effects of having both sun and moon as potential directional light contributors. We pass an int to the shader indicating which to prefer instead of making per-pixel decisions and pass the moonlight color/di independently. Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
2018-10-29SL-9977Graham Linden
SL-9973
2018-06-11Fix water fog consolidation in underwater shaders.Graham Linden
Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor.
2018-06-01Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ↵Graham Linden
sync w/ sim side which has not llunits types.
2018-06-01Modify use of sky settings, reduce complexity, and name funcs to indicate ↵Graham Linden
coord systems in use. Fix class2 softenLightF shader.
2018-05-23MergeGraham Linden graham@lindenlab.com
2018-05-22MergeRider Linden
2018-05-01Le MergeGraham Linden graham@lindenlab.com
2018-02-18Atmospherics WIPGraham Linden graham@lindenlab.com
libatmosphere integrated in indra/llrender/llatmosphere.cpp Still working on runtime shaders to use libatmosphere precomputed atmospherics textures
2018-02-27MAINT-8317 Fixed Local Textures for Advanced Lighting Projectors do not keep ↵andreykproductengine
the selected texture.
2018-02-15Add debug setting and code to allow nVidia nSight graphics debugging to ↵Graham Linden graham@lindenlab.com
capture SL frames. These changes are only enabled if RenderNsightDebugSupport is true and eliminate use of some OpenGL legacy functionality which is incompatible with nSight capture (mostly glReadPixels and other fixed-function pipe rendering calls).
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-03-01MAINT-4839 FIXED Animation of Mesh Dress doesn't work.ruslantproductengine
MAINT-4165 FIXED Crash on skinned, texture animated geometry with deferred rendering enabled.
2013-06-21Automated merge with file:///F:%5Cviewer-bearDave Parks
2013-05-09Merge downstream code and viewer-betasimon
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-25NORSPEC-54 Potential fix for crashing on all sorts of random operations.Dave Parks
2013-02-21Merge viewer-cat and resolve conflict with alternate selfGraham Madarasz (Graham Linden)
2012-07-03MAINT-685 Fix for disabling basic shaders making high detail terrain render ↵Dave Parks
incorrectly.
2011-11-29SH-1912 Add environment map back into shiny when lighting and shadows enabled.Dave Parks
2011-10-07SH-2031 Profile guided optimization of matrix opsDave Parks
- don't use F64 except where needed (should really factor out calls to gluProject) - get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order) - unroll matrix sync inner loop and cache MVP and normal matrices
2011-09-22SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and ↵Dave Parks
modify viewer to run under said context without generating errors.
2011-09-20SH-2244 Add "RenderGLCoreProfile" debug setting that allows the viewer to ↵Dave Parks
start with a non-compatibility-profile OpenGL context.
2011-09-17SH-2243 work in progress -- put back ambient lighting when atmospheric ↵Dave Parks
shaders disabled.
2011-09-15SH-2243 work in progress -- use a hash check to avoid redundantly setting ↵Dave Parks
light state
2011-09-15SH-2243 work in progress -- don't use built-in GL light state when shaders ↵Dave Parks
are available.
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-09-13mergeDave Parks