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path: root/indra/llrender/llrender.cpp
AgeCommit message (Expand)Author
2016-11-04MAINT-6905 reducing log spamandreykproductengine
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-03-01MAINT-4839 FIXED Animation of Mesh Dress doesn't work.ruslantproductengine
2014-11-03MAINT-3585 FIXED Viewer Crashes when attempting to upload image.ruslantproductengine
2014-09-10MAINT-3964 FIXED Textures with Alpha won't Animate on Rigged Mesh when worn :...ruslantproductengine
2014-03-12merge with releaseRichard Linden
2013-10-30MAINT-3359 Don't check for LLGLSLShader::sNoFixedFunction as we don't want to...Mnikolenko ProductEngine
2013-10-08merge from viewer-releaseRichard Linden
2013-10-01Automated merge with http://bitbucket.org/lindenlab/viewer-releaseRichard Linden
2013-09-23NORSPEC-285 fix merge error with attenuation on alpha masquerading as this no...Graham Linden
2013-09-18The unbearable lightness of being norspecGraham Linden
2013-10-08Fix for random bad colors in UI on Intel HD 4000Dave Parks
2013-08-09second phase summer cleaningRichard Linden
2013-07-01NORSPEC-290 Shader optimization WIP -- compatibility pass with OpenGL 3.3, sl...Dave Parks
2013-06-28NORSPEC-290 Shader optimization WIP -- remove a couple normalizes, pows, and ...Dave Parks
2013-06-27Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-06-17MAINT-318 prevent crashes from incomplete quads and lines and prevent drivers...Graham Linden
2013-06-05merge with viewer-releaseRichard Linden
2013-05-09Merge downstream code and viewer-betasimon
2013-04-22for SH-4133: create a debug tool to show textures in active fetchingXiaohong Bao
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-04-11Merge in downstream code (chui fixes, materials)simon
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-04Automated merge with https://bitbucket.org/lindenlab/viewer-catDave Parks
2013-03-04MAINT-2371 More optimizations.Dave Parks
2013-03-04Performance improvements. Faster threadsaferefcount, faster instancetracker, ...Graham Madarasz (Graham)
2013-02-26MAINT-2371 First set of profile guided optimizations.Dave Parks
2013-02-21Merge viewer-cat and resolve conflict with alternate selfGraham Madarasz (Graham Linden)
2013-02-20MAINT-2370 Add debug setting "RenderAutoMuteRenderCostLimit" that automatical...Dave Parks
2012-09-19BUILDFIX: enabling the building of the viewer/appearance backend with headles...Nyx Linden
2012-07-03MAINT-685 Fix for disabling basic shaders making high detail terrain render i...Dave Parks
2012-06-28MergeDave Parks
2012-05-25MAINT-616 Potential fix for corrupted mip maps.Dave Parks
2012-02-29SH-3018 WIP - removed audit texture, other unused diagnostic codeBrad Payne (Vir Linden)
2012-04-13MAINT-861 Fix for crash on exit due to bad matrix modeDave Parks
2012-02-01mergeBrad Payne (Vir Linden)
2012-01-24SH-1427 Fix for spot lights not working properly on alpha objects, and fix fo...Dave Parks
2012-01-18fix for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection()Xiaohong Bao
2012-01-05trivial: debug code for SH-2827: [crashhunters] Crash in LLPipeline::generate...Xiaohong Bao
2011-11-29SH-1912 Add environment map back into shiny when lighting and shadows enabled.Dave Parks
2011-11-16SH-2690 Add comments per Vir's review feedbackDave Parks
2011-11-16SH-2690 Fix for spammy triangle death on GeForce 7800 Go when selecting flexi...Dave Parks
2011-10-28SH-2633 Fix for avatar hair turning white when editing appearanceDave Parks
2011-10-11SH-2240 WIP on removing lots of string comparisons that were added to deal wi...Dave Parks
2011-10-07SH-2031 fix for mac/linux buildDave Parks
2011-10-07SH-2031 Profile guided optimization of matrix opsDave Parks
2011-10-06SH-2553 Fix for glitches when rendering HUD attachments.Dave Parks
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with som...Dave Parks
2011-09-25SH-2244 Fix for crash when enabling core profile on AMD GPUsDave Parks
2011-09-25SH-2244 Fix for UI blanking out on shader reload (stale matrix hash cleanup)Dave Parks