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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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llrender
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llrender.cpp
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2024-03-05
Issue #54 LLRender::init crash
Andrey Kleshchev
2023-08-22
SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings.
RunitaiLinden
2023-03-10
SL-19172 Texture streaming tune up. Incidental decruft.
Dave Parks
2023-03-07
SL-19355 Irradiance rebalance.
Dave Parks
2023-01-31
SL-18154 Followup -- fix mac build
Dave Parks
2023-01-31
SL-18154 Followup -- Use Henri's xxHash integration to speed up UI Vertex Buf...
Dave Parks
2023-01-27
SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....
RunitaiLinden
2023-01-24
SL-18958 Fix for broken water distortion map and depth buffer. Incidental de...
Dave Parks
2023-01-19
Optimizations, decruft, and intel compatibility pass (#53)
RunitaiLinden
2023-01-11
MacOS build fix
Andrey Kleshchev
2023-01-11
SL-18869 Touch up -- fix some Debug GL assertions and restore shadows.
Dave Parks
2023-01-10
SL-18869 Optimizations -- Quiet command buffer -- VBO cache for UI et al and ...
Dave Parks
2023-01-09
SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy col...
Dave Parks
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2022-10-21
Merge branch 'master' (DRTVWR-548) into DRTVWR-559
Andrey Kleshchev
2022-10-11
SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remov...
Dave Parks
2022-09-29
SL-18190 Fix for haze color being completely wrong (now it's just half wrong).
Dave Parks
2022-09-28
SL-18190 Prune srgb_to_linear from atmosphericsFuncs.glsl
Dave Parks
2022-09-16
SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD
Dave Parks
2022-09-13
SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ma...
Dave Parks
2022-09-02
SL-17967 Fix for confounding program and shader objects when fetching logs an...
Dave Parks
2022-09-02
SL-17967 Purge OpenGL extensions (use core API only)
Dave Parks
2022-09-01
SL-17967 - _ARB constant removal
Howard Stearns
2022-09-01
SL-17967 - Git rid of ARB that is in core
Howard Stearns
2022-08-30
Merge remote-tracking branch 'remotes/origin/DRTVWR-563' into DRTVWR-559
Dave Parks
2022-05-26
SL-17473 Viewer not clearing all Vertex Buffers in some cases
Andrey Kleshchev
2022-05-16
SL-17284 Reflection probe tuning and optimization take 1
Dave Parks
2022-03-11
SL-17005 WIP Simplify what feeds texture loading bias to only pay attention t...
Dave Parks
2022-02-14
SL-16418 Media texture update stall fix. Make media texture updates use LLIm...
Dave Parks
2022-01-19
SL-16653 Fix for some textures having incorrect texel colors after the first ...
Runitai Linden
2022-01-14
SL-16606: Add profiler category PIPELINE
Ptolemy
2021-12-03
SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey te...
Dave Parks
2021-12-02
mac build fix
Andrey Kleshchev
2021-11-30
SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush()
Dave Houlton
2021-11-30
SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()
Dave Houlton
2021-11-30
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
Dave Houlton
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-10-21
SL-16202 Fix for textures appearing black or flashing white due to optimizati...
Dave Parks
2021-10-14
SL-16166 Apply optimizations from pushBatch to other render call sites. Opti...
Runitai Linden
2021-10-13
SL-16166 Apply LLRenderPass::pushBatch optimizations to LLDrawPoolBump::pushB...
Runitai Linden
2021-10-12
SL-16166 Optimization pass on LLRenderPass::pushBatch
Runitai Linden
2021-10-11
SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and VAOs...
Dave Parks
2021-09-27
SL-16093 Don't force the console window to be open on developer builds becaus...
Dave Parks
2021-06-07
Merge branch 'master' into DRTVWR-516-maint
Andrey Lihatskiy
2021-01-06
SL-14035: Don't use sRGB textures when not specified
Ptolemy
2020-09-28
Merge branch 'master' into DRTVWR-516-maint
Andrey Lihatskiy
2020-09-17
SL-13729 Performance of LLUI and LLRender2D
Andrey Kleshchev
2020-08-05
SL-13521, clang-format LLRender::syncLightState() (whitespace)
Dave Houlton
2020-08-05
SL-13521, stamp out some remaining hard-coded 8s
Dave Houlton
2020-08-04
SL-13521 add an avatar appearance light to deferred mode
Dave Houlton
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