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path: root/indra/llrender/llrender.cpp
AgeCommit message (Expand)Author
2023-01-10SL-18869 Optimizations -- Quiet command buffer -- VBO cache for UI et al and ...Dave Parks
2023-01-09SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy col...Dave Parks
2022-11-14Merged in SL-18332 (pull request #1194)Jonathan Goodman
2022-10-21Merge branch 'master' (DRTVWR-548) into DRTVWR-559Andrey Kleshchev
2022-10-11SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remov...Dave Parks
2022-09-29SL-18190 Fix for haze color being completely wrong (now it's just half wrong).Dave Parks
2022-09-28SL-18190 Prune srgb_to_linear from atmosphericsFuncs.glslDave Parks
2022-09-16SL-18128 Clear out much OpenGL cruft and switch to core profile on AMDDave Parks
2022-09-13SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ma...Dave Parks
2022-09-02SL-17967 Fix for confounding program and shader objects when fetching logs an...Dave Parks
2022-09-02SL-17967 Purge OpenGL extensions (use core API only)Dave Parks
2022-09-01SL-17967 - _ARB constant removalHoward Stearns
2022-09-01SL-17967 - Git rid of ARB that is in coreHoward Stearns
2022-08-30Merge remote-tracking branch 'remotes/origin/DRTVWR-563' into DRTVWR-559Dave Parks
2022-05-26SL-17473 Viewer not clearing all Vertex Buffers in some casesAndrey Kleshchev
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2022-03-11SL-17005 WIP Simplify what feeds texture loading bias to only pay attention t...Dave Parks
2022-02-14SL-16418 Media texture update stall fix. Make media texture updates use LLIm...Dave Parks
2022-01-19SL-16653 Fix for some textures having incorrect texel colors after the first ...Runitai Linden
2022-01-14SL-16606: Add profiler category PIPELINEPtolemy
2021-12-03SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey te...Dave Parks
2021-12-02mac build fixAndrey Kleshchev
2021-11-30SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()Dave Houlton
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-10-21SL-16202 Fix for textures appearing black or flashing white due to optimizati...Dave Parks
2021-10-14SL-16166 Apply optimizations from pushBatch to other render call sites. Opti...Runitai Linden
2021-10-13SL-16166 Apply LLRenderPass::pushBatch optimizations to LLDrawPoolBump::pushB...Runitai Linden
2021-10-12SL-16166 Optimization pass on LLRenderPass::pushBatchRunitai Linden
2021-10-11SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and VAOs...Dave Parks
2021-09-27SL-16093 Don't force the console window to be open on developer builds becaus...Dave Parks
2021-06-07Merge branch 'master' into DRTVWR-516-maintAndrey Lihatskiy
2021-01-06SL-14035: Don't use sRGB textures when not specifiedPtolemy
2020-09-28Merge branch 'master' into DRTVWR-516-maintAndrey Lihatskiy
2020-09-17SL-13729 Performance of LLUI and LLRender2DAndrey Kleshchev
2020-08-05SL-13521, clang-format LLRender::syncLightState() (whitespace)Dave Houlton
2020-08-05SL-13521, stamp out some remaining hard-coded 8sDave Houlton
2020-08-04SL-13521 add an avatar appearance light to deferred modeDave Houlton
2020-06-11SL-13281, add missing srgb->linear conversion for specularDave Houlton
2020-04-21Fix for 'release' configurationAndrey Kleshchev
2020-04-20Fixed merge conflict and restored SL-1130Andrey Kleshchev
2020-04-20Merge branch 'master' into DRTVWR-497Andrey Lihatskiy
2020-03-24Fix for bad fullbright shiny shininess values and inconsistency between mater...Runitai Linden
2019-11-29SL-1130 Prevent crash on mMatrixandreykproductengine
2019-05-21SL-11238Graham Linden
2019-05-07SL-11055, SL-10966, SL-11087Graham Linden
2019-05-02Roll back sRGB decode changes from contrib for now.Graham Linden
2019-03-30Hide sRGB decode behind a flag, and make sure that sRGB decodes is strictly o...Geenz
2019-03-30Additional gamma correction work: start moving over to EXT_texture_sRGB_decode.Geenz