summaryrefslogtreecommitdiff
path: root/indra/llrender/llimagegl.cpp
AgeCommit message (Expand)Author
2022-09-16Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-16SL-18128 Clear out much OpenGL cruft and switch to core profile on AMDDave Parks
2022-09-16Merge branch master (DRTVWR-571) into DRTVWR-559Andrey Kleshchev
2022-09-01SL-17967 - Git rid of ARB that is in coreHoward Stearns
2022-08-30Merge remote-tracking branch 'remotes/origin/DRTVWR-563' into DRTVWR-559Dave Parks
2022-08-26SL-17997 Follow up from beta breakers results.Dave Parks
2022-07-06SL-17732 std_bad_alloc at setManualImageAndrey Kleshchev
2022-06-09SL-17483: Merge branch 'track-threadpools' into sl-17483.Nat Goodspeed
2022-06-09SL-17483: Simplify ThreadPool instantiations.Nat Goodspeed
2022-06-01SL-17485 Add texture memory accounting for OS XDave Parks
2022-05-20SL-17287 Instrument and optimize cubemap render. Fix for cubemap snapshots d...Dave Parks
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2022-04-15SL-17219 WIP - Texture pipeline overhaulDave Parks
2022-03-29SL-17005 WIP - Use D3D/DXGI to query for available VRAM on WindowsDave Parks
2022-03-11SL-17005 WIP Simplify what feeds texture loading bias to only pay attention t...Dave Parks
2022-03-04SL-16928 Fix for broken bumpmaps on Intel GPUsDave Parks
2022-02-23Fix for mac buildDave Parks
2022-02-23Fix for some GPUs thinking they have 0 available vram.Dave Parks
2022-02-23Fix for media textures failing to update (and eating lots of memory) on Mac/I...Dave Parks
2022-02-23SL-16815 and SL-16906 Avoid redundant bumpmap generation, add some assertions...Dave Parks
2022-02-22SL-16815 Cleanup -- disable multithreaded bumpmap generation while tracking d...Dave Parks
2022-02-22SL-16815 Fix for broken media texture updates when multithreaded GL is disabled.Dave Parks
2022-02-17SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and que...Dave Parks
2022-02-14SL-16418 Media texture update stall fix. Make media texture updates use LLIm...Dave Parks
2022-02-01Revert "Merged in euclid-16418 (pull request #846)"Dave Houlton
2022-01-27SL-16418 rename media tex image per-update to avoid contention stallDave Houlton
2022-01-14SL-16606: Add profiler category TEXTUREPtolemy
2021-12-06SL-16282 FIXED Friend thumbnails are flickeringMnikolenko Productengine
2021-12-06SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ...Dave Parks
2021-12-03SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey te...Dave Parks
2021-11-24DRTVWR-546, SL-16220, SL-16094: Undo previous glthread branch revert.Nat Goodspeed
2021-11-23SL-16094, SL-16400: Merge branch 'DRTVWR-546' into glthreadNat Goodspeed
2021-11-23SL-16400: Add ThreadPool::start() method, and call it.Nat Goodspeed
2021-11-22SL-16400 Fix for grey textures (hack).Runitai Linden
2021-11-22SL-16094 More profile hooks for threading code, remove redundant wglCreateCon...Runitai Linden
2021-11-15Revert "SL-16220: Merge branch 'origin/DRTVWR-546' into glthread"Dave Houlton
2021-11-05SL-16202: Use WorkQueue::postTo() for texture create/post handshake.Nat Goodspeed
2021-11-04SL-16202: Streamline WorkQueues in LLImageGLThread.Nat Goodspeed
2021-11-01SL-16237 FIXED Viewer hangs on loginMnikolenko Productengine
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...Dave Parks
2021-10-21SL-16202 Fix for textures appearing black or flashing white due to optimizati...Dave Parks
2021-10-11SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and VAOs...Dave Parks
2021-09-27SL-16093 Don't force the console window to be open on developer builds becaus...Dave Parks
2020-10-22SL-14150 Handle more cases of corrupted cacheAndrey Kleshchev
2020-10-20SL-14108 FIXED Viewer crashes immediately after loginMnikolenko Productengine
2020-06-11SL-13281, add missing srgb->linear conversion for specularDave Houlton
2019-06-28SL-11514Graham Linden
2019-05-02Roll back sRGB decode changes from contrib for now.Graham Linden
2019-04-01Whoops! Always make sure that our primary format is assigned.Geenz
2019-04-01Make LLImageGL's loading of assets as sRGB or linear conditional based upon s...Geenz