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path: root/indra/llrender/llimagegl.cpp
AgeCommit message (Expand)Author
2022-07-06SL-17732 std_bad_alloc at setManualImageAndrey Kleshchev
2022-03-04SL-16928 Fix for broken bumpmaps on Intel GPUsDave Parks
2022-02-23Fix for mac buildDave Parks
2022-02-23Fix for some GPUs thinking they have 0 available vram.Dave Parks
2022-02-23Fix for media textures failing to update (and eating lots of memory) on Mac/I...Dave Parks
2022-02-23SL-16815 and SL-16906 Avoid redundant bumpmap generation, add some assertions...Dave Parks
2022-02-22SL-16815 Cleanup -- disable multithreaded bumpmap generation while tracking d...Dave Parks
2022-02-22SL-16815 Fix for broken media texture updates when multithreaded GL is disabled.Dave Parks
2022-02-17SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and que...Dave Parks
2022-02-14SL-16418 Media texture update stall fix. Make media texture updates use LLIm...Dave Parks
2022-02-01Revert "Merged in euclid-16418 (pull request #846)"Dave Houlton
2022-01-27SL-16418 rename media tex image per-update to avoid contention stallDave Houlton
2022-01-14SL-16606: Add profiler category TEXTUREPtolemy
2021-12-06SL-16282 FIXED Friend thumbnails are flickeringMnikolenko Productengine
2021-12-06SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ...Dave Parks
2021-12-03SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey te...Dave Parks
2021-11-24DRTVWR-546, SL-16220, SL-16094: Undo previous glthread branch revert.Nat Goodspeed
2021-11-23SL-16094, SL-16400: Merge branch 'DRTVWR-546' into glthreadNat Goodspeed
2021-11-23SL-16400: Add ThreadPool::start() method, and call it.Nat Goodspeed
2021-11-22SL-16400 Fix for grey textures (hack).Runitai Linden
2021-11-22SL-16094 More profile hooks for threading code, remove redundant wglCreateCon...Runitai Linden
2021-11-15Revert "SL-16220: Merge branch 'origin/DRTVWR-546' into glthread"Dave Houlton
2021-11-05SL-16202: Use WorkQueue::postTo() for texture create/post handshake.Nat Goodspeed
2021-11-04SL-16202: Streamline WorkQueues in LLImageGLThread.Nat Goodspeed
2021-11-01SL-16237 FIXED Viewer hangs on loginMnikolenko Productengine
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...Dave Parks
2021-10-21SL-16202 Fix for textures appearing black or flashing white due to optimizati...Dave Parks
2021-10-11SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and VAOs...Dave Parks
2021-09-27SL-16093 Don't force the console window to be open on developer builds becaus...Dave Parks
2020-10-22SL-14150 Handle more cases of corrupted cacheAndrey Kleshchev
2020-10-20SL-14108 FIXED Viewer crashes immediately after loginMnikolenko Productengine
2020-06-11SL-13281, add missing srgb->linear conversion for specularDave Houlton
2019-06-28SL-11514Graham Linden
2019-05-02Roll back sRGB decode changes from contrib for now.Graham Linden
2019-04-01Whoops! Always make sure that our primary format is assigned.Geenz
2019-04-01Make LLImageGL's loading of assets as sRGB or linear conditional based upon s...Geenz
2019-03-30Additional gamma correction work: start moving over to EXT_texture_sRGB_decode.Geenz
2019-03-29Tweaked naming a bit, also white space.Geenz
2019-03-29Fixing gamma correction in EEP Step 1:Geenz
2019-03-13Mods to make merge with viewer-release have less whitespace-only change and f...Graham Linden
2018-09-26MergeRider Linden
2018-07-26MAINT-8923 Better allocation failure handling, createGLTexture crashesandreykproductengine
2018-03-07MergeRider Linden
2018-02-18Atmospherics WIPGraham Linden graham@lindenlab.com
2017-12-18MAINT-8043 Fix for bad_alloc crash in LLImageGL::setImage()AndreyL ProductEngine
2016-12-08MAINT-6729 Additional fix for crash in LLImageGL::analyzeAlpha()AndreyL ProductEngine
2016-10-07MAINT-6635 Fix for LLImageGL::setSize crashAndreyL ProductEngine
2015-11-10remove execute permission from many files that should not have itOz Linden
2014-05-08Correcting a build error with the release viewer.Stinson Linden
2014-04-28MAINT-4009: Ensuring that the pick mask for the LLImageGL is always properly ...Stinson Linden