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viewer.git
2024.09-ExtraFPS
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maint-c
Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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llimagegl.cpp
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2024-05-16
Merge tag '7.1.7-release'
Erik Kundiman
2024-04-29
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...
Andrey Lihatskiy
2024-03-28
Merge tag '7.1.4-release'
Erik Kundiman
2024-03-05
SL-17896 Don't crash silently if files are missing or out of memory
Andrey Kleshchev
2023-10-01
Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into DRTVWR...
Erik Kundiman
2023-09-28
Fix integer overflow when framebuffers are extremely high resolution resultin...
Rye Mutt
2023-09-11
Preprocess texture compression code
Erik Kundiman
2023-09-11
Preprocess non portable OpenGL 1.2 code
Erik Kundiman
2023-09-10
Merge branch 'main' into DRTVWR-559
Erik Kundiman
2023-09-06
Suffixless GL_LUMINANCE(_ALPHA)
Erik Kundiman
2023-09-06
Check for GL_BGRA_EXT before compiling its code
Erik Kundiman
2023-09-06
Check texture compression implementations
Erik Kundiman
2023-09-05
Preprocess non portable GL funcs & macros
Erik Kundiman
2023-08-22
Can link to libglvnd, no need to set LEGACY pref
Erik Kundiman
2023-07-17
Merge remote-tracking branch 'origin/main' into DRTVWR-559
Brad Linden
2023-04-05
SL-19331: Move media updates off-thread on select hardware (#153)
cosmic-linden
2023-03-21
SL-19434: Fix texture issues with minimap, but keep performance from SL-19331
Cosmic Linden
2023-03-21
Revert "SL-19434 Temporary fix for minimap breakage."
Cosmic Linden
2023-03-21
SL-19266 Potential Use-After-Free in LLImageGL::setImage
Alexander Gavriliuk
2023-03-21
SL-19434 Temporary fix for minimap breakage.
Dave Parks
2023-03-13
SL-19331: Improve performance of setSubImage (ex: media updates)
Cosmic Linden
2023-03-10
SL-19389: Fix textures not being optimally queued after the fix in SL-19338
Cosmic Linden
2023-03-08
SL-19338: Don't use glTexSubImage2D on compressed textures
Cosmic Linden
2023-03-08
Revert "SL-19338: (WIP) Test disabling new use of glTexSubImage2D and see if ...
Cosmic Linden
2023-03-08
SL-19338: (WIP) Test disabling new use of glTexSubImage2D and see if the bug ...
Cosmic Linden
2023-02-25
Hammering on more mac optimizations.
Jonathan "Geenz" Goodman
2023-01-19
Fix for SL-19010 mac crash in LLManipTranslartge::restoreGL().
Brad Linden
2023-01-19
SL-18869 Followup -- leverage "small commands" and time slicing to get rid of...
Dave Parks
2022-12-09
SL-18809: Add WorkSchedule; remove timestamps from WorkQueue.
Nat Goodspeed
2022-10-21
Merge branch 'master' (DRTVWR-548) into DRTVWR-559
Andrey Kleshchev
2022-09-16
Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...
Dave Parks
2022-09-16
SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD
Dave Parks
2022-09-16
Merge branch master (DRTVWR-571) into DRTVWR-559
Andrey Kleshchev
2022-09-15
Merge branch 'master' into DRTVWR-548-maint-N
Andrey Lihatskiy
2022-09-01
SL-17967 - Git rid of ARB that is in core
Howard Stearns
2022-08-30
Merge remote-tracking branch 'remotes/origin/DRTVWR-563' into DRTVWR-559
Dave Parks
2022-08-26
SL-17997 Follow up from beta breakers results.
Dave Parks
2022-07-06
SL-17732 std_bad_alloc at setManualImage
Andrey Kleshchev
2022-06-09
SL-17483: Merge branch 'track-threadpools' into sl-17483.
Nat Goodspeed
2022-06-09
SL-17483: Simplify ThreadPool instantiations.
Nat Goodspeed
2022-06-01
SL-17485 Add texture memory accounting for OS X
Dave Parks
2022-05-26
SL-17473 Viewer not clearing all Vertex Buffers in some cases
Andrey Kleshchev
2022-05-20
SL-17287 Instrument and optimize cubemap render. Fix for cubemap snapshots d...
Dave Parks
2022-05-16
SL-17284 Reflection probe tuning and optimization take 1
Dave Parks
2022-04-15
SL-17219 WIP - Texture pipeline overhaul
Dave Parks
2022-03-29
SL-17005 WIP - Use D3D/DXGI to query for available VRAM on Windows
Dave Parks
2022-03-11
SL-17005 WIP Simplify what feeds texture loading bias to only pay attention t...
Dave Parks
2022-03-04
SL-16928 Fix for broken bumpmaps on Intel GPUs
Dave Parks
2022-02-23
Fix for mac build
Dave Parks
2022-02-23
Fix for some GPUs thinking they have 0 available vram.
Dave Parks
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