Age | Commit message (Collapse) | Author |
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matrix and translation into a single mat3x4 for optimal data transfer to reduce uniform slot usage.
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Preferences for ATI Radeon HD 3800 Series graphics card
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eventually causing the rendering pipeline to fall over and crashing the viewer
Patchset #2
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eventually causing the rendering pipeline to fall over and crashing the viewer
Te reason of memory leak - unloaded shaders.
Fixed.
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The reason of this bug the same as was in MAINT-4165, MAINT-4839.
I.e. in short: SL engine is sensitive to the uniform variable location.
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MAINT-4165 FIXED Crash on skinned, texture animated geometry with deferred rendering enabled.
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against probably-not-NULL current bound shader pointer
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Up bone cap to 64 for rigged meshes.
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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10.6.8 nV driver issues
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conversion in one place
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slight cleanup.
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https://bitbucket.org/lindenlab/viewer-development-materials
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submitted to be acceptable
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Inventory pull down bar causing blinks to screen. Pulled in FS code,
Reviewed by Kelly
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Removed materials rendering from the bump draw pool, and reverted it to its previous state.
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permutations)
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control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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