| Age | Commit message (Collapse) | Author | 
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|  | matrix and translation into a single mat3x4 for optimal data transfer to reduce uniform slot usage. | 
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|  | Preferences for ATI Radeon HD 3800 Series graphics card | 
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|  | eventually causing the rendering pipeline to fall over and crashing the viewer
Patchset #2 | 
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|  | eventually causing the rendering pipeline to fall over and crashing the viewer
Te reason of memory leak - unloaded shaders.
Fixed. | 
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|  | The reason of this bug the same as was in MAINT-4165, MAINT-4839.
I.e. in short: SL engine is sensitive to the uniform variable location. | 
|  | MAINT-4165 FIXED Crash on skinned, texture animated geometry with deferred rendering enabled. | 
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|  | against probably-not-NULL current bound shader pointer | 
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|  | Up bone cap to 64 for rigged meshes. | 
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|  | replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc. | 
|  | 10.6.8 nV driver issues | 
|  | conversion in one place | 
|  | slight cleanup. | 
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|  | https://bitbucket.org/lindenlab/viewer-development-materials | 
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|  | submitted to be acceptable | 
|  | Inventory pull down bar causing blinks to screen.  Pulled in FS code,
Reviewed by Kelly | 
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|  | Removed materials rendering from the bump draw pool, and reverted it to its previous state. | 
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|  | permutations) | 
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|  | control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update | 
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|  | for texture indices in the data stream.  Also rework gl_FragColor overrides to not collide with some odd driver implementations. |