Age | Commit message (Expand) | Author |
2023-01-24 | SL-18958 Fix for broken water distortion map and depth buffer. Incidental de... | Dave Parks |
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden |
2023-01-11 | SL-18869 Touch up -- fix some Debug GL assertions and restore shadows. | Dave Parks |
2023-01-10 | SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove ... | Dave Parks |
2022-11-28 | Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559 | Brad Kittenbrink |
2022-11-18 | SL-18669 Fix for broken lighting on transparent faces. Optimize handling of ... | Dave Parks |
2022-11-17 | SL-18154 Profile guided optimizations -- remove some unneeded operations and ... | Dave Parks |
2022-11-16 | SL-18154 Profile guided optimizations vs release viewer. Trim some unused ab... | Dave Parks |
2022-11-14 | Merged in SL-18332 (pull request #1194) | Jonathan Goodman |
2022-10-06 | Switch away from std::string | Geenz Linden |
2022-10-05 | Initial pass at adding KHR_debug support | Geenz |
2022-09-19 | SL-18128, SL-18128 - No glerror on Mac! | Howard (Aech Linden) Stearns |
2022-09-14 | SL-17701 Fix for crash on AMD WHQL drivers. | Dave Parks |
2022-09-02 | SL-17967 Fix for confounding program and shader objects when fetching logs an... | Dave Parks |
2022-09-02 | SL-17967 Purge OpenGL extensions (use core API only) | Dave Parks |
2022-09-01 | SL-17967 - block layout binding acceptable to apple | Howard Stearns |
2022-09-01 | SL-17967 - Git rid of ARB that is in core | Howard Stearns |
2022-06-23 | fixing DRTVWR-559 glext usage on mac by upgrading to use khronos distributed ... | Brad Kittenbrink |
2022-05-26 | Merge branch 'master' v 6.6.1 into DRTVWR-528 | Dave Houlton |
2022-05-16 | SL-17284 Reflection probe tuning and optimization take 1 | Dave Parks |
2022-05-04 | SL-17283 LLReflectionMapManager prototype. Remove snapshot code related over... | Dave Parks |
2022-04-29 | SL-17282 prototype mixing of reflection map into legacy materials | Dave Parks |
2022-01-14 | SL-16606: Add profiler category SHADER | Ptolemy |
2021-11-30 | SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction | Dave Houlton |
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks |
2021-11-12 | DRTVWR-528 Reverting multiple commits due to moving them into D546 branch | Andrey Kleshchev |
2021-11-12 | SL-15391 Crash at getUniformLocation | Andrey Kleshchev |
2021-10-19 | SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD... | Dave Parks |
2021-10-14 | SL-16166 Apply optimizations from pushBatch to other render call sites. Opti... | Runitai Linden |
2021-10-11 | SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and VAOs... | Dave Parks |
2021-10-06 | SL-16138 Add timing mark-up to shader fxns | Dave Houlton |
2021-10-05 | SL-16138 Avoid re-binding a shader which is already bound | Dave Houlton |
2021-09-27 | SL-16093 Don't force the console window to be open on developer builds becaus... | Dave Parks |
2021-09-20 | SL-16006 and SL-16009 Rigged mesh rendering optimization pass | Dave Parks |
2021-06-11 | SL-15391 Crash at getUniformLocation | Andrey Kleshchev |
2021-06-07 | Merge branch 'master' into DV528-merge-6.4.20 | Dave Houlton |
2021-04-29 | SL-14113: Remove useless last digit in constant to help readability based on ... | Ptolemy |
2021-04-29 | SL-14113: Merge duplicate shader constant for clarity. | Ptolemy |
2021-04-29 | SL-14113: Remove magic numbers. Take advantage of existing shader #defines in... | Ptolemy |
2021-04-01 | SL-14990 Turn on shader init logging after crash | Andrey Kleshchev |
2020-04-15 | SL-13019: Add debug logging of shaders used to track down macOSX / OSX GLSL l... | Ptolemy |
2020-04-15 | Cleanup to coding standard | Ptolemy |
2019-07-22 | Remove binding and use of glIsShader for now (only useful for avoiding warnin... | Graham Linden |
2019-07-22 | SL-10761 | Graham Linden |
2019-05-02 | Roll back sRGB decode changes from contrib for now. | Graham Linden |
2019-04-10 | Separate out vertex program objects from fragment program objects and use it. | Geenz |
2019-03-30 | Additional gamma correction work: start moving over to EXT_texture_sRGB_decode. | Geenz |
2019-03-13 | Mods to make merge with viewer-release have less whitespace-only change and f... | Graham Linden |
2019-03-12 | More tab restoration. | Graham Linden |
2019-03-12 | Tab restoration project. | Graham Linden |