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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llgl.h
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Author
2020-04-20
Merge branch 'master' into DRTVWR-500
Andrey Lihatskiy
2019-10-16
SL-12103 More reliable memory detection
andreykproductengine
2019-03-30
Hide sRGB decode behind a flag, and make sure that sRGB decodes is strictly o...
Geenz
2019-02-13
SL-10181, SL-10546
Graham Linden
2018-10-29
SL-9977
Graham Linden
2017-10-26
MAINT-7213 Shared media (media as a texture) unusable with transparent mesh
ruslantproductengine
2017-08-30
MAINT-7758 Fixed freeze on loading lsl scripts from unicode named windows fol...
andreykproductengine
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2013-06-20
Automated merge with http://bitbucket.org/lindenlab/viewer-release
Dave Parks
2013-05-09
Merge viewer-beta
simon
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-15
NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available
Dave Parks
2013-04-09
NORSPEC-59 work around nV driver crash when doing deferred rendering on NV 94...
Graham Madarasz
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2012-12-18
MAINT-2150 Fix for super-large ( > 4096 ) snapshots having black borders
Dave Parks
2012-12-07
Check to see if GL_EXT_texture_sRGB and GL_ARB_framebuffer_sRGB are available.
Geenz
2012-09-26
Add virtual destructor to LLGLFence.
Nicky
2012-05-24
MAINT-616 Fix for corrupted mipmaps. Cleanup based on code review feedback.
Dave Parks
2012-05-21
MAINT-616 Factor out calls to glGenFoo where possible, add setting to control...
Dave Parks
2012-05-11
MAINT-586 Starting logging OpenGL version and shader level to simulator
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2011-11-16
SH-1865 FIX -- removed some old non-deferred rendering code that was preventi...
Leslie Linden
2011-09-22
SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo...
Dave Parks
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-07-10
SH-2038 Fix for some compiler errors from the apple tweaks -- also add a fenc...
Dave Parks
2011-07-09
Added support for apple flush buffer range
Don Kjer
2011-06-01
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vert...
Dave Parks
2011-05-25
SH-469 Don't use depth buffers and multisample buffers where not absolutely n...
Dave Parks
2011-05-19
merge
Dave Parks
2011-05-19
SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...
Dave Parks
2011-05-19
SH-1618 FIX -- Lighting and shadows crash ATI macs
Leslie Linden
2011-05-12
merge
Dave Parks
2011-04-26
FIX VWR-25609: crash on shutdown in LLGLNamePool::sInstances destructor
brad kittenbrink
2011-04-19
merge
Dave Parks
2011-04-08
SH-1320 Fix for flickering objects in water distortion/reflection maps.
Dave Parks
2011-03-10
SH-874 Followup -- use GL_NVX_gpu_memory_info for NVIDIA chips to detect actu...
Dave Parks
2011-03-10
SH-874 Properly detect available video memory on ATI cards and disable vertex...
Dave Parks
2011-02-18
Cleanup of headless client (was: DisableRendering mode)
Don Kjer
2011-02-09
SH-874 Revert much of the bad water bounding box and distortion texture usage...
Dave Parks
2010-12-31
Faster occlusion queries (take advantage of GL_ARB_occlusion_query2 where ava...
Dave Parks
2010-12-09
Fixes for OSX 10.5 SDK builds
Roxie Linden
2010-12-02
SH-373 Update glext.h, disable anti-aliasing on ATI when rendering deferred. ...
Dave Parks
2010-10-27
Automated merge from viewer-development-shining
Loren Shih
2010-10-12
add a debug function to output gl error information to the log file without c...
Xiaohong Bao
2010-09-30
Port of SNOW-643 : Water flicker at high altitude. This doesn't fix the low a...
Merov Linden
2010-08-24
Backed out changeset c3d41f18ce2b
Tofu Linden
2010-08-24
Backed out changeset a62bf7c0af21
Tofu Linden
2010-08-24
merge heads. whew.
Tofu Linden
2010-08-24
Final(???) merge from viewer-release to viewer-public.
Tofu Linden
2010-08-23
added a toggle "LLGLManager::mDebugGPU" for debugging certain CPUs.
Xiaohong Bao
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