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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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llrender
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llgl.h
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Commit message (
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Author
2022-02-17
SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and que...
Dave Parks
2021-12-06
SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ...
Dave Parks
2021-11-30
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
Dave Houlton
2021-10-22
merge
Brad Payne (Vir Linden)
2021-10-06
SL-16138 remove checks for now-mandatory capabilities
Dave Houlton
2021-09-20
SL-15999 - track --noninteractive state with gNonInteractive flag
Brad Payne (Vir Linden)
2021-02-01
Merge branch 'master' into DV525-merge-6.4.13
Dave Houlton
2020-11-10
SL-14264 - ViewerStats added logging of most gGLManager fields
Brad Payne (Vir Linden)
2020-10-19
DRTVWR-510 clean up obsolete downstream-from-mDebugGPU code
Dave Houlton
2020-10-19
DRTVWR-510 remove obsolete mDebugGPU variable
Dave Houlton
2020-04-20
Merge branch 'master' into DRTVWR-500
Andrey Lihatskiy
2019-10-16
SL-12103 More reliable memory detection
andreykproductengine
2019-03-30
Hide sRGB decode behind a flag, and make sure that sRGB decodes is strictly o...
Geenz
2019-02-13
SL-10181, SL-10546
Graham Linden
2018-10-29
SL-9977
Graham Linden
2017-10-26
MAINT-7213 Shared media (media as a texture) unusable with transparent mesh
ruslantproductengine
2017-08-30
MAINT-7758 Fixed freeze on loading lsl scripts from unicode named windows fol...
andreykproductengine
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2013-06-20
Automated merge with http://bitbucket.org/lindenlab/viewer-release
Dave Parks
2013-05-09
Merge viewer-beta
simon
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-15
NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available
Dave Parks
2013-04-09
NORSPEC-59 work around nV driver crash when doing deferred rendering on NV 94...
Graham Madarasz
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2012-12-18
MAINT-2150 Fix for super-large ( > 4096 ) snapshots having black borders
Dave Parks
2012-12-07
Check to see if GL_EXT_texture_sRGB and GL_ARB_framebuffer_sRGB are available.
Geenz
2012-09-26
Add virtual destructor to LLGLFence.
Nicky
2012-05-24
MAINT-616 Fix for corrupted mipmaps. Cleanup based on code review feedback.
Dave Parks
2012-05-21
MAINT-616 Factor out calls to glGenFoo where possible, add setting to control...
Dave Parks
2012-05-11
MAINT-586 Starting logging OpenGL version and shader level to simulator
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2011-11-16
SH-1865 FIX -- removed some old non-deferred rendering code that was preventi...
Leslie Linden
2011-09-22
SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo...
Dave Parks
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-07-10
SH-2038 Fix for some compiler errors from the apple tweaks -- also add a fenc...
Dave Parks
2011-07-09
Added support for apple flush buffer range
Don Kjer
2011-06-01
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vert...
Dave Parks
2011-05-25
SH-469 Don't use depth buffers and multisample buffers where not absolutely n...
Dave Parks
2011-05-19
merge
Dave Parks
2011-05-19
SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...
Dave Parks
2011-05-19
SH-1618 FIX -- Lighting and shadows crash ATI macs
Leslie Linden
2011-05-12
merge
Dave Parks
2011-04-26
FIX VWR-25609: crash on shutdown in LLGLNamePool::sInstances destructor
brad kittenbrink
2011-04-19
merge
Dave Parks
2011-04-08
SH-1320 Fix for flickering objects in water distortion/reflection maps.
Dave Parks
2011-03-10
SH-874 Followup -- use GL_NVX_gpu_memory_info for NVIDIA chips to detect actu...
Dave Parks
2011-03-10
SH-874 Properly detect available video memory on ATI cards and disable vertex...
Dave Parks
2011-02-18
Cleanup of headless client (was: DisableRendering mode)
Don Kjer
2011-02-09
SH-874 Revert much of the bad water bounding box and distortion texture usage...
Dave Parks
2010-12-31
Faster occlusion queries (take advantage of GL_ARB_occlusion_query2 where ava...
Dave Parks
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