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path: root/indra/llrender/llgl.cpp
AgeCommit message (Expand)Author
2013-07-23NORSPEC-314 WIP make work-around easier to flip and add 9800M as an evil macGraham Linden
2013-05-01NORSPEC-144 make code to nerf use of FBOs on old windows drivers not affect M...Graham Madarasz (Graham)
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-04-15NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where availableDave Parks
2013-04-09NORSPEC-59 work around nV driver crash when doing deferred rendering on NV 94...Graham Madarasz
2013-04-01merge changes for 3.5.0-beta7Oz Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-28Merged lindenlab/viewer-development into defaultgraham linden
2013-03-20Merge with viewer-chuiprep@lindenlab.com
2013-03-16CHUI-863 : Clean up dead code that's creating failures on gcc-4.6 builds on L...merov
2013-03-13More fixes for gcc-4.6 breakageDon Kjer
2013-02-12merge up to 3.4.5-releaseOz Linden
2013-02-07For MAINT-1291 Code Review: DavePGraham Madarasz
2012-12-07Check to see if GL_EXT_texture_sRGB and GL_ARB_framebuffer_sRGB are available.Geenz
2012-07-20MAINT-570 Remove unused memory tracking system LLMemTypeDave Parks
2012-05-25MAINT-616 Potential fix for corrupted mip maps.Dave Parks
2012-05-21MAINT-616 Factor out calls to glGenFoo where possible, add setting to control...Dave Parks
2012-05-11MAINT-586 Starting logging OpenGL version and shader level to simulatorDave Parks
2012-04-13MAINT-939 Potential fix for crash when editing objects.Dave Parks
2012-03-30MAINT-778, MAINT-793 Fix for crash when enabling Debug GL on Mobile Intel 4 E...Dave Parks
2012-03-28MAINT-793 Pop up notification when drivers are likely out of date. Allow Lig...Dave Parks
2012-03-26MAINT-806 Fix for some shaders failing to link on ATI x800.Dave Parks
2012-03-21MAINT-804, MAINT-810 Disable framebuffer object usage on intel chips (implici...Dave Parks
2012-03-08MAINT-708 Add checkbox to hardware settings for controlling texture compressi...Dave Parks
2012-03-07MAINT-708 Don't compress UI textures. Use GL_NICEST as compression hint to a...Dave Parks
2012-03-02MAINT-708 Use texture compression to minimize memory bloat (experimental)Dave Parks
2012-02-13SH-2908 Fix for mac buildDave Parks
2012-02-13SH-2908 Fix for linux build.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2011-11-16SH-1865 FIX -- removed some old non-deferred rendering code that was preventi...Leslie Linden
2011-10-26SH-2625 Fix for window size reverting to non-maximized whenever shaders are l...Dave Parks
2011-10-25SH-2622 Put back "Basic Shaders" toggle ability.Dave Parks
2011-10-05SH-2481 Potential fix for viewer detecting incorrect amount of vram available...Dave Parks
2011-10-04SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc...Dave Parks
2011-10-02SH-2276 Fix for failed assertions reported from debug-enabled viewers. Also,...Dave Parks
2011-09-26SH-2244 changes to run in a core context on AMD hardware without generating d...Dave Parks
2011-09-25SH-2244 Fix for crash when enabling core profile on AMD GPUsDave Parks
2011-09-23SH-2244 Fix for mac build?Dave Parks
2011-09-23SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ad...Dave Parks
2011-09-22SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo...Dave Parks
2011-09-20SH-2244 Add "RenderGLCoreProfile" debug setting that allows the viewer to sta...Dave Parks
2011-09-17SH-2243 fix for mac buildDave Parks
2011-09-17SH-2243 work in progress -- gDEBugger guided removal of deprecated state changesDave Parks
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-08-11SH-2242 FXAA support instead of unreliable multisample textures (done here be...Dave Parks
2011-08-08mergeDave Parks
2011-08-08mergeDave Parks
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-29SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...Dave Parks