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path: root/indra/llrender/llgl.cpp
AgeCommit message (Expand)Author
2013-03-13Merging LLCURL::Responder changes with CHUI changes. Fixed gcc 4.6 compile f...Don Kjer
2013-01-24merging in viewer-beta.Nyx Linden
2012-10-11Updating linux build to gcc4.6Don Kjer
2012-10-04Turning on mHasShaderObjects for mesa headlessDon Kjer
2012-10-04Removing server-related cmake cruft. Fixing libGLU warnings on linux.Don Kjer
2012-09-25Wrapping failing llgl assert in gDebugGLDon Kjer
2012-09-23Removing unused gHeadlessClient code from viewerDon Kjer
2012-09-22Fix for missing symbols on windows buildsDon Kjer
2012-09-19BUILDFIX: enabling the building of the viewer/appearance backend with headles...Nyx Linden
2012-07-20MAINT-570 Remove unused memory tracking system LLMemTypeDave Parks
2012-05-25MAINT-616 Potential fix for corrupted mip maps.Dave Parks
2012-05-21MAINT-616 Factor out calls to glGenFoo where possible, add setting to control...Dave Parks
2012-05-11MAINT-586 Starting logging OpenGL version and shader level to simulatorDave Parks
2012-04-13MAINT-939 Potential fix for crash when editing objects.Dave Parks
2012-03-30MAINT-778, MAINT-793 Fix for crash when enabling Debug GL on Mobile Intel 4 E...Dave Parks
2012-03-28MAINT-793 Pop up notification when drivers are likely out of date. Allow Lig...Dave Parks
2012-03-26MAINT-806 Fix for some shaders failing to link on ATI x800.Dave Parks
2012-03-21MAINT-804, MAINT-810 Disable framebuffer object usage on intel chips (implici...Dave Parks
2012-03-08MAINT-708 Add checkbox to hardware settings for controlling texture compressi...Dave Parks
2012-03-07MAINT-708 Don't compress UI textures. Use GL_NICEST as compression hint to a...Dave Parks
2012-03-02MAINT-708 Use texture compression to minimize memory bloat (experimental)Dave Parks
2012-02-13SH-2908 Fix for mac buildDave Parks
2012-02-13SH-2908 Fix for linux build.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2011-11-16SH-1865 FIX -- removed some old non-deferred rendering code that was preventi...Leslie Linden
2011-10-26SH-2625 Fix for window size reverting to non-maximized whenever shaders are l...Dave Parks
2011-10-25SH-2622 Put back "Basic Shaders" toggle ability.Dave Parks
2011-10-05SH-2481 Potential fix for viewer detecting incorrect amount of vram available...Dave Parks
2011-10-04SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc...Dave Parks
2011-10-02SH-2276 Fix for failed assertions reported from debug-enabled viewers. Also,...Dave Parks
2011-09-26SH-2244 changes to run in a core context on AMD hardware without generating d...Dave Parks
2011-09-25SH-2244 Fix for crash when enabling core profile on AMD GPUsDave Parks
2011-09-23SH-2244 Fix for mac build?Dave Parks
2011-09-23SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ad...Dave Parks
2011-09-22SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo...Dave Parks
2011-09-20SH-2244 Add "RenderGLCoreProfile" debug setting that allows the viewer to sta...Dave Parks
2011-09-17SH-2243 fix for mac buildDave Parks
2011-09-17SH-2243 work in progress -- gDEBugger guided removal of deprecated state changesDave Parks
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-08-11SH-2242 FXAA support instead of unreliable multisample textures (done here be...Dave Parks
2011-08-08mergeDave Parks
2011-08-08mergeDave Parks
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-29SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...Dave Parks
2011-07-26mergeRichard Nelson
2011-07-26EXP-1021 FIX Position of web content browser dictates position of profile pan...Richard Nelson
2011-07-17SH-2031 High risk changeset, but potentially high reward. Addresses frame st...Dave Parks
2011-07-10SH-2038 Fix for some compiler errors from the apple tweaks -- also add a fenc...Dave Parks
2011-07-09Added support for apple flush buffer rangeDon Kjer
2011-06-21SH-1838 Fix for black screen when enabling lighting and shadows on an ATI mac...Dave Parks