Age | Commit message (Collapse) | Author |
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# Conflicts:
# indra/newview/llvoavatar.cpp
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LLQuad is a typedef of __m128, which is already translated by
sse2neon to float32x4_t (I thought sse2neon wasn't taking effect
and I tried just replacing __m128 with float32x4_t to see that it
didn't make a difference), but then I searched using the keyword
float32x4_t this time and found that others have had a similar
problem:
https://developercommunity.visualstudio.com/t/static-initialization-arm64-neon-datatypes/1238406
https://stackoverflow.com/questions/54016821/error-c2078-when-initializing-uint32x4-t-on-arm
https://github.com/kcat/openal-soft/issues/494
Looking at the type definition, on arm64 it can be initialised
using a designator, the member with the float type and 4 array
elements.
I know it's an MSVC (arm64) problem, but since MSVC is also used
on x64 and only Windows arm64 is suffering from this one in our
case anyway (we only support Windows arm64 building using MSVC so
far), it's just simpler to use the _M_ARM64 preprocessor instead
of _MSC_VER.
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I happen to be using just Git Bash for convenience for running the
commands on the Windows build instructions, hence the build folder
pattern to be ignored from the result of running `uname -s` there.
The instructions omit the part where you install vcpkg and set the
VCPKG_ROOT environment variable, cause it depends on where you install
vcpkg to your liking, but the next commands will rely on that variable
being set correctly.
The CMake used here is MS VS 2022 Community Edition's one, since it will
know where the C++ compiler is.
$VCPKG_ROOT/downloads/tools/msys2/21caed2f81ec917b/mingw64/bin is where
pkg-config.exe can be found.
$VCPKG_ROOT/installed/`uname -m|sed 's/86_//'`-windows/tools/libxml2 is
where xmllint.exe can be found (from libxml2[tools]).
PKG_CONFIG_LIBDIR and PYTHON environment settings are pretty
self-explanatory.
The flags set on LL_BUILD are now for Visual C++ and not MinGW(64)'s GCC
or Clang any more, and copied from most of the flags in the variables
file from LL's build-variables repo.
vcpkg's apr & apr-util packages don't seem to install their .pc files,
hence the manual target_include/link_directories/libraries settings,
relying on some automatically generated INTERNAL CMake variable called
prefix_result. vcpkg's Boost needs the same treatment, plus some suffix.
We still use LL's prebuilt libs for OpenSSL, libcurl and WebRTC.
Actually too for ColladaDOM for now, but we prepare Windows ColladaDOM
self-building for later.
For GLM and Meshoptimizer too, it's just the checking that's skipped
otherwise it would fail (but the vcpkg packages can be used).
Visual C++ doesn't recognise the no-deprecated-declarations compile
option.
On Visual C++, the macro to denote x86-64 seems to be _M_X64 (if not
added there, it would try to find sse2neon :))
We still aren't using Autobuild here for Windows either, hence the
FALSE-d viewer_manifest.py based file bundling.
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but the fact that we keep on using as many system libraries as we
can (and only resort to other sources in certain cases), hasn't
changed, of course.
Also stop having to set USE_AUTOBUILD_3P to OFF.
Lines are reindented, and when a system library can be found for
a dependency, then that should be the way. If later we find out
that using some other way is better, than stick to that. So, one
option at a time, whichever is best for the situation.
GLEXT hasn't been used, and in order to be not having to hack its
.cmake file, we bypass it and refer to GLH (which is still used)
right away in LLWindow.
CMake commands that need to be bypassed, if it's a one-liner then
it's just commented out, but if it's multiple lines, then scope
them with if (FALSE) to minimise difference.
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Pretty much similar to the previous commit (especially that the
the encapsulating directory, in cases where LL's prebuilt is used,
is already a searched directory by the last line in its .cmake file),
except there had never been any use of LL_USESYSTEMLIBS for this one,
so just replacing the single upstream lines would be the minimal
difference.
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# Conflicts:
# indra/llmath/v2math.cpp
# indra/llmath/v2math.h
# indra/llmath/v3math.h
# indra/llmath/v4math.h
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* Make eligible functions constexpr
* Use constants for vector indices where applicable
* Reformat to match actual coding conventions
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that don't work using /fp:fast floating point behavior under MSVC
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# Conflicts:
# indra/llcommon/lldate.h
# indra/newview/llappviewer.cpp
# indra/newview/llinventorybridge.cpp
# indra/newview/llmaterialeditor.cpp
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llvoavatar.cpp
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* Restore changes from 21947778baaca205615a71a97ac8f563c998fdd3 to llwindow/llwindowwin32.cpp
* Restore changes from 3758618949684641fc94b5c9478d9002706213cc to newview/llinspecttexture.cpp
* Fix apparent merge error in LLInventoryPanel::itemChanged
* Restore changes from 1eeecfa1a8bf43a8980217ce34e3b5f4458483e0 in newview/llpaneloutfitsinventory.h
* Restore changes from b9633c17e373bfe55b29228996e8473eb041466d in newview/llpaneloutfitsinventory.h & newview/llpanelwearing.cpp
* Restore changes from f660f1f0fda4d2363d351fa550b4f8818b46c2c3 in newview/llviewertexture.cpp
* Restore changes from b9633c17e373bfe55b29228996e8473eb041466d & 98f7d73d46fdc045759023eda6409e8c791f5cb2 in newview/lloutfitgallery.cpp and newview/lloutfitslist.cpp
* Replace changes from 23729442aab7130f3368d433e8a5a9dd45ff6b98 with current implementation in develop branch
* Fix more broken changes in LLViewerTexture::saveRawImage
* Restore the changes in LLMath both from develop and maint-c
* Fix all kind of other merge errors
# Conflicts:
# indra/llmath/v2math.h
# indra/llmath/v3math.h
# indra/llui/llfolderviewitem.cpp
# indra/llwindow/llwindowwin32.cpp
# indra/newview/llfloaterobjectweights.h
# indra/newview/lloutfitgallery.cpp
# indra/newview/lloutfitslist.cpp
# indra/newview/llsidepaneliteminfo.cpp
# indra/newview/llvoavatar.cpp
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# Conflicts:
# indra/llmath/v2math.cpp
# indra/llmath/v2math.h
# indra/llmath/v3math.h
# indra/llmath/v4math.h
# indra/llui/llfolderviewitem.cpp
# indra/llui/llfolderviewitem.h
# indra/llui/llfolderviewmodel.h
# indra/llui/llmodaldialog.cpp
# indra/llui/lltexteditor.cpp
# indra/llui/lltexteditor.h
# indra/llwindow/llwindowwin32.cpp
# indra/newview/llagent.cpp
# indra/newview/llagentcamera.h
# indra/newview/llavatarrenderinfoaccountant.cpp
# indra/newview/llconversationmodel.h
# indra/newview/llfloaterinventorysettings.cpp
# indra/newview/llfloaternamedesc.cpp
# indra/newview/llfloaternamedesc.h
# indra/newview/llfloaterobjectweights.cpp
# indra/newview/llfloaterobjectweights.h
# indra/newview/llfolderviewmodelinventory.h
# indra/newview/llinspecttexture.cpp
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventorygallery.h
# indra/newview/llinventorygallerymenu.cpp
# indra/newview/llinventorymodel.cpp
# indra/newview/llinventorypanel.cpp
# indra/newview/llinventorypanel.h
# indra/newview/llmaterialeditor.cpp
# indra/newview/lloutfitgallery.cpp
# indra/newview/lloutfitgallery.h
# indra/newview/lloutfitslist.cpp
# indra/newview/lloutfitslist.h
# indra/newview/llpanelgroupcreate.cpp
# indra/newview/llpanelgroupgeneral.cpp
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpaneloutfitsinventory.h
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelwearing.cpp
# indra/newview/llreflectionmap.cpp
# indra/newview/llselectmgr.cpp
# indra/newview/llsidepanelappearance.cpp
# indra/newview/llsidepaneliteminfo.cpp
# indra/newview/llteleporthistorystorage.cpp
# indra/newview/lltexturectrl.cpp
# indra/newview/lltexturectrl.h
# indra/newview/lltexturefetch.cpp
# indra/newview/lltexturefetch.h
# indra/newview/llviewerassetupload.cpp
# indra/newview/llviewercamera.cpp
# indra/newview/llviewercamera.h
# indra/newview/llviewermenufile.cpp
# indra/newview/llviewerobject.h
# indra/newview/llviewertexture.cpp
# indra/newview/llviewerwindow.cpp
# indra/newview/llvoavatar.cpp
# indra/newview/llvoavatar.h
# indra/newview/llvoavatarself.cpp
# indra/newview/llvovolume.cpp
# indra/newview/llvovolume.h
# indra/newview/tests/llviewerassetstats_test.cpp
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warn user and error
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reduce build time
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to avoid conflict errors with GCC C++20 cmath's.
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2024.12-ForeverFPS
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LLVector3/4 and fall back mul_mat4_vec3 to scalar implementation to attempt crash mitigation (#3339)
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2024.09-ExtraFPS
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2024.09-ExtraFPS
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- Tune up LLJointRiggingInfoTab
- Visualize joint bounding boxes when visualizing joints
- Use LLJointRiggingInfo to caclulate desired resolution of a texture
- Throttle calls to calcPixelArea
- Fetch MeshSkinInfo immediately when header is received
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* APR_DECLARE_STATIC and APU_DECLARE_STATIC gets already defined in APR.cmake
* Move both _CRT_SECURE_NO_WARNINGS and _WINSOCK_DEPRECATED_NO_WARNINGS definitions to 00-Common.cmake
* Always define WIN32_LEAN_AND_MEAN and include subset of Windows API by default
* Remove llwin32headerslean.h and remove unnecessary WIN32_LEAN_AND_MEAN definition handling in llwin32headers.h
* Clean up includes of Windows API headers
* Get rid of workaround to link against IPHLPAPI.lib in lluuid.cpp - this seems to have been an issue in the past that has been fixed
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2024.08-DeltaFPS
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nearly every geometric prim with a corner
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* Enable /permissive- on MSVC for better C++ conformance and fix related errors
* Clean up left over warning suppressions from old library or msvc versions
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2024.06-atlasaurus
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