Age | Commit message (Collapse) | Author |
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bullet-proof. Reviewed by Kelly
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viewer.
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fixed normalization assertions to work with megaprims
added is_zero() utility function
fixed unit declarations to be more clear
fixed texture cache hit rate always being 0
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console
added percentage/ratio units
added auto-range and auto tick calculation to stat bar to automate display stats
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hit than we want
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https://bitbucket.org/lindenlab/viewer-development-materials
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debugging interruptions from bad assets
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zero-length vectors and other data conditioning; also added assert to normalize3fast to make finding these problems easier in the future
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coordinates sometimes.
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calculator instead of binormal calculator, convert binormal centric code to tangent centric)
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texture mapping on prims. Credits to DaveP
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platforms. Code Review: DaveP
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easier use elsewhere
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