Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
|
|
debugging interruptions from bad assets
|
|
|
|
|
|
|
|
|
|
|
|
|
|
zero-length vectors and other data conditioning; also added assert to normalize3fast to make finding these problems easier in the future
|
|
|
|
|
|
coordinates sometimes.
|
|
|
|
calculator instead of binormal calculator, convert binormal centric code to tangent centric)
|
|
texture mapping on prims. Credits to DaveP
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
platforms. Code Review: DaveP
|
|
|
|
|
|
easier use elsewhere
|
|
|
|
|
|
|
|
header to work around Mac 4.3.3 link issue.
|
|
|
|
Reviewed by Graham
|
|
fighting with old free call in model loading code
|
|
|
|
Reviewed by Graham
|
|
use hashtable and pre-hashed strings for GLSL uniform lookup, and use dup_handles curl interface to avoid re-initing ares resolvers expensively.
|
|
Reviewed by Graham
|
|
Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
|
|
|