Age | Commit message (Collapse) | Author |
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optimizations and missing statics
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hit than we want
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debugging interruptions from bad assets
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zero-length vectors and other data conditioning; also added assert to normalize3fast to make finding these problems easier in the future
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coordinates sometimes.
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calculator instead of binormal calculator, convert binormal centric code to tangent centric)
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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alignment issue in llAppearance.
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tested
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repository.
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octree for flexi raycast)
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and SH-2358: Crash in LLError::crashAndLoop: Invalid face index
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and fix for viewer always thinking meshes initially have 8 texture entries.
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