Age | Commit message (Collapse) | Author |
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coordinates sometimes.
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calculator instead of binormal calculator, convert binormal centric code to tangent centric)
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texture mapping on prims. Credits to DaveP
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platforms. Code Review: DaveP
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header to work around Mac 4.3.3 link issue.
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Reviewed by Graham
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fighting with old free call in model loading code
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Reviewed by Graham
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use hashtable and pre-hashed strings for GLSL uniform lookup, and use dup_handles curl interface to avoid re-initing ares resolvers expensively.
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Reviewed by Graham
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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alignment issue in llAppearance.
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tested
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repository.
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octree for flexi raycast)
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and SH-2358: Crash in LLError::crashAndLoop: Invalid face index
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and fix for viewer always thinking meshes initially have 8 texture entries.
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