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AgeCommit message (Collapse)Author
2019-02-08SL-10414Graham Linden
2019-02-07SL-10486Graham Linden
Use brighter moon texture for both default and blank moon texture ids in picker.
2019-02-07MergeGraham Linden
2019-02-06SL-10478Graham Linden
Fix side-effects of having both sun and moon as potential directional light contributors. We pass an int to the shader indicating which to prefer instead of making per-pixel decisions and pass the moonlight color/di independently. Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
2019-02-05Better calculation of time remaining in span for track animator (from SL-10465)Rider Linden
2019-02-01Remove MSVC pragma to make debugging feasible in RelWithDebInfo.Graham Linden
2019-02-01SL-9996, SL-1130, SL-5546Graham Linden
Fix bug with setting texture matrix for rigged mesh. Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth. Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning (we can no longer depend on them being mutex to each other).
2019-02-01Roll back attempted fix for 9996 on ALM which has unacceptable knock-on effects.Graham Linden
2019-02-01Fix issue with OSX shader compiler not implementing #if correctly (nice job, ↵Graham Linden
Timmy).
2019-01-30SL-9925: Viewer now shows an error message if import from legacy windlight ↵Rider Linden
fails.
2019-01-22SL-10387: Inject individual settings. Still freezes parcel/region settings.Rider Linden
2019-01-22SL-10387: Move settings intjection to a setting object (and out of ↵Rider Linden
llEnvironment)
2019-01-15SL-9917: New default sun texture, blank moon is now no image.Rider Linden
2019-01-08MergeGraham Linden
2019-01-07SL-10067, SL-9917: Updated UUIDs for sun and moon textures and to corrected ↵Rider Linden
known skies.
2018-12-19Add new shaders for advanced atmo SH env lighting calcs.Graham Linden
2018-12-12MergeRider Linden
2018-12-12SL-10238: Viewer spport for push notifications from the simulator contaiting ↵Rider Linden
partial groups of settings. Blend these settings into the current environment.
2018-12-03SL-10055Graham Linden
Modify handling of directional light to prefer sun when it is up but use moon dir/color when it is alone in the sky. Modify handling of shader in shaders to get some shadowing of ambient and nighttime shadowing.
2018-11-21SL-9661 Settings applied from inventory don't update about land floater.andreykproductengine
2018-11-19SL-10086 FIXED [EEP] Rainbow and Halo use wrong texturesmaxim_productengine
2018-11-14SL-10061 FIXED [EEP] Parcel Environment settings can't be changed when ↵maxim_productengine
Region settings are used
2018-11-12SL-9620 Viewer crashes after clicking "Commit" button while editing Day ↵andreykproductengine
Cycle preset
2018-11-02SL-9870 EEP Water texture doesn't apply to observerandreykproductengine
2018-11-01Merged in graham_linden/viewer-eep-fixes (pull request #178)Rider Linden
Default
2018-11-01SL-10000 fix storing of ambient value when converting legacy settingsGraham Linden
2018-11-01SL-9793 EEP Clouds vanish and reappear abruptly if one of textures is not setandreykproductengine
2018-10-30SL-1476 EEP Better shader transitionsandreykproductengine
2018-10-29Merged in andreykproductengine/maint-eep (pull request #169)Rider Linden
SL-1476 EEP Better shader resets and transitions Approved-by: Graham Madarasz <graham@lindenlab.com>
2018-10-29SL-9977Graham Linden
SL-9973
2018-10-29SL-1476 EEP Better shader resets and transitionsandreykproductengine
2018-10-19MergeGraham Linden
2018-10-18Port sim-side changes to back-conversion of new settings to legacy.Graham Linden
Fix validating of density multiplier to clamp >= 0.0001f. Port fix to setter for ambient color in sky settings.
2018-10-17SL-9889: New reconverted default assetsRider Linden
2018-10-11MergeAnchor Linden
2018-10-10Fix names of WATER_BLUR_MULTIPILER.Graham Linden
Give wave direction uniforms more meaningful names in shaders. Add comments on glow size/focus conversions for clarity.
2018-10-09Remove redundant set of moon default tex id.Graham Linden
2018-10-09SL-1289Graham Linden
add cloud_variance control for randomized perturbance of clouds to break up tiling monotony
2018-10-08SL-9751Graham Linden
Add optional moon brightness setting
2018-10-05SL-1925Graham Linden
More settings for rainbow/halo atmospheric effects, final default asset UUIDs, and shader mods.
2018-10-02Add LUT textures and optional settings for moisture/ice level to sky settings.Graham Linden
2018-09-26MergeRider Linden
2018-09-24MAINT-9734: Change limits on settings values.Rider Linden
2018-09-24SL-9736: 0.0 is no motion for cloud scroll.Rider Linden
2018-09-20SL-9636: Hide the anyone, group share and for sale checks in the properties ↵Rider Linden
panel for settings. (didn't do others items it may apply to)
2018-09-17SL-1873Graham Linden
Make range of star brightness in code and in UI 0-500 (not 512).
2018-09-10MergeGraham Linden
2018-09-10MergeGraham Linden
2018-09-10MAINT-9066 EEP should not be able to delete all Keyframes from Ground Level ↵maxim_productengine
or Water
2018-09-07MergeRider Linden