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authorGraham Linden <graham@lindenlab.com>2019-02-01 09:45:07 -0800
committerGraham Linden <graham@lindenlab.com>2019-02-01 09:45:07 -0800
commit50b383e5aa333d453e906ae2beb28fe1da549bef (patch)
tree18564d88a58046499aa3eec3d65300e00e2c9c53 /indra/llinventory
parent2456715a407cc11f3e0077cb3c54e21188e6ec86 (diff)
Fix issue with OSX shader compiler not implementing #if correctly (nice job, Timmy).
Diffstat (limited to 'indra/llinventory')
-rw-r--r--indra/llinventory/llsettingssky.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index f3519dc7cb..44ed16e0f9 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -955,13 +955,13 @@ void LLSettingsSky::updateSettings()
bool LLSettingsSky::getIsSunUp() const
{
LLVector3 sunDir = getSunDirection();
- return sunDir.mV[2] > NIGHTTIME_ELEVATION_SIN;
+ return sunDir.mV[2] > 0;//NIGHTTIME_ELEVATION_SIN;
}
bool LLSettingsSky::getIsMoonUp() const
{
LLVector3 moonDir = getMoonDirection();
- return moonDir.mV[2] > NIGHTTIME_ELEVATION_SIN;
+ return moonDir.mV[2] > 0;//NIGHTTIME_ELEVATION_SIN;
}
void LLSettingsSky::calculateHeavenlyBodyPositions() const