summaryrefslogtreecommitdiff
path: root/indra/llinventory/llsettingssky.cpp
AgeCommit message (Collapse)Author
2018-09-04MergeGraham Linden
2018-09-048283/4 WIPGraham Linden
2018-09-04Make legacy star brightness setting convert to 0-512 range of new settings.Graham Linden
Make brightness scale in shader more linear and fix twinkling.
2018-08-31Adding optional flags to settings objects.Rider Linden
2018-08-29Hook up sky density panel to fixedenv and edit_ext_daycycle UI.Graham Linden
Fix retrieving LLSD for density configs (element not array) in density UI. Tweak layout of sky density controls.
2018-08-29MergeGraham Linden
2018-08-23MAINT-8944 Fix frame transition's imagesandreykproductengine
2018-08-22MAINT-8881 EEP Blue Horizon swatch does not display the color set for that ↵andreykproductengine
keyframe.
2018-08-22Merge 5.1.9Graham Linden
2018-08-22Restore funcs to create LLSD for density layers and profiles with single ↵Graham Linden
density layers.
2018-08-21MAINT-9026: Adding scale for sun and moon. Also don't allow the user to ↵Rider Linden
directly set the radio buttons for inventory and custom.
2018-08-14MergeGraham Linden
2018-08-09Adjust layout of sunmoon panel and size of ext day edit. Blank sun texture. ↵Rider Linden
Fix edit and transition in edit day cycle. Fix default and blank images in sky textures.
2018-08-06WIP check-in to allow merge of upstream changes.Graham Linden
2018-07-16Add default and wellknown asset ids.Rider Linden
2018-07-10Support blending current/next bloom textures in deferred star rendering.Graham Linden
2018-07-03MAINT-8838 render a sun disc if the texture(s) are provided by WL settings ↵Graham Linden
(default is no sun disc and just haze) Refactor sky texture optimization to retain building the cubemap used by shiny.
2018-07-02MAINT-8837 fix legacy haze validation to make all params optionalGraham Linden
2018-06-29MergeRider Linden
2018-06-29Enable settings inventory filter checkbox. Fix day cycle editor selection ↵Rider Linden
on open.
2018-06-29MergeGraham Linden
2018-06-29MAINT-8817 remove automatic update of inv_proj matrix so sunLightF which ↵Graham Linden
expects it not to match the projection mat works again Fix misspellinging in missing settings asset notification string Fix moon quat conversion to get proper directional rotation Add early out so attempting to set parcel env settings doesn't crash
2018-06-29Fix moon rotation.Rider Linden
2018-06-25MergeRider Linden
2018-06-25Fix cloud scroll adjustment in the editor, pause clouds method, set sun disk ↵Rider Linden
UUID to null.
2018-06-25Clean up spaces vs tabs to match sim side code.Graham Linden
2018-06-25Better method for deriving sun/moon quaternions from east/sun angle defs in ↵Graham Linden
legacy sky settings XML. Avoid using static const DUE_EAST due to CRT init order issues w/ GCC.
2018-06-22Make LLSettingsFoo::defaults() funcs only calculate the invariant values ↵Graham Linden
once (use static trick ala the validations). Fix conversion of legacy settings w/ non-zero east angles to account for those values being CW radian angles.
2018-06-21Fix double-def of IMG_BLOOM1 from pulling over server change not needed in ↵Graham Linden
viewer code. Make viewer code use LLSettingsSky static func to hide indraconstants dep.
2018-06-21Merge 5.1.7Graham Linden
2018-06-21Merge server side bugfixes over.Graham Linden
2018-06-15Make water and sky defaults take a position value to allow for default ↵Graham Linden
daycycle w/ multiple frames. Make default daycycle add 8 frames at 0, 0.125, 0.25 etc Merge over server-side bugfixes. Eliminate extraneous dirty bits in sky settings.
2018-06-13Mods to hook up water settings to water normals for rendering with support ↵Graham Linden
for current to next blending. Modify LLSettingsFoo::buildDefaultFoo to use a static and avoid re-validation of default sky/water/daycycle settings. Remove all references to gSun/MoonTextureId globals (they should come from sky settings now).
2018-06-12MergeRider Linden
2018-06-12Time threshold on timer based updates. Editor can replace frame with one ↵Rider Linden
from inventory. Extra check on adding a frame type.
2018-06-12Fix env panel forward action.Graham Linden
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime).
2018-06-11Remove debug pragma and put setMoonRotation back in the header file.Graham Linden
2018-06-11Make cloud rendering use textures defined in sky settings and add code to ↵Graham Linden
shaders to lerp between current and next cloud texture.
2018-06-11Fix water fog consolidation in underwater shaders.Graham Linden
Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor.
2018-06-19Adding some timers for trackingRider Linden
2018-06-06Fix legacy haze validation returning warnings as errors.Graham Linden
Add assert that calculated spans are > 0 to avoid div by 0 NaNs. Make span calc return 1.0 for case where begin == end. Fix order of ops in LLTrackBlenderLoopingTime ctor causing skies to be init'd with water instances.
2018-06-05EOL in llsetingssky.cpp and llrender.cpp. const on ptr_t & in llenvironmentRider Linden
2018-06-05Fix uninit data from deleting c++11-style init and not putting it in the ctor.Graham Linden
Replace dynamic_pointer_cast so instance isn't accidentally deleted on func exit.
2018-06-02Use more typedefs to simplify sync between viewer and sim env settings code.Graham Linden
2018-06-02MergeGraham Linden
2018-06-01Rework preset loading and context menu from inventory.Rider Linden
2018-06-01Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ↵Graham Linden
sync w/ sim side which has not llunits types.
2018-06-01Fix mis-merge of LLSettingsBase and remove optimize pragmas.Graham Linden
2018-06-01Modify use of sky settings, reduce complexity, and name funcs to indicate ↵Graham Linden
coord systems in use. Fix class2 softenLightF shader.
2018-05-23MergeGraham Linden graham@lindenlab.com