| Age | Commit message (Collapse) | Author | 
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|  | LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton | 
|  | vars, and use atmospheric already calculated | 
|  | SL-16127
Approved-by: Euclid Linden
Approved-by: Dave Parks | 
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|  | LLSD.  Enable Fast Timers when Tracy is enabled to catch Fast Timer overhead. | 
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|  | Remedy cloud_shadow and hack halving being done twice to ambient in some cases (i.e. artificial dimunition of necessary bullshit factor). | 
|  | Fix false alarming sky updates and doing expensive CPU work for same sky pixels. | 
|  | Remove color clamping in determining sun diffuse and moonlight diffuse color from atmo settings. | 
|  | Make default direction when neither sun nor moon are up straight down instead of noon. | 
|  | Make LLSettingsSky::gammaCorrect work like the soft scale clip and gamma correct from release.
Add transmittance effects to the low-end sky tex gen. | 
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|  | Fix light atten and transmittance calcs breaking ambient color contrib to fog.
Needs to be tested on DRTSIM-415 or better to get legacy viewer settings that match EEP. | 
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|  | Modify ambient handling and forward projector lighting again to stamp out alpha fires. | 
|  | Fix ambient light inputs to the renderer.
Fix 3rd sky shader w/ mistaken density mod conversion.
Make ambient clamp apply to all modes.
Tune ALM ambient clamp to match non-ALM. | 
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|  | Modify calc of sunlight to avoid clipping in gamma correct on values outside 0-1 range.
Modify shaders to put back ambient clamp tuned to be close to ambient contrib in low/mid lighting. | 
|  | Re-fix sun/moon glow factor and make it depend on moon brightness.
Make cloud shaders use sunlight color exclusively for consistency when moon is up or down. | 
|  | Gave clouds the Bob Ross treatment. | 
|  | Fix sun/moon glow factor bustage.
Make darkness an option.
Fix moon fade shader logic getting confused when sun was below horizon. | 
|  | Modify is sun up logic to exclude condition of moon. | 
|  | Fix handling of 1/light_y when y was tiny but getting even tinier.
Add similar adjustment to shader version of same calc. | 
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|  | about it).
Make a distinct class3/lighting/lightV which boosts to WL levels (* 2.0)
and make lighting without WL atmo enabled use class 2 or below.
Make forward shaders (alpha and materialF with alpha-blend mode on) more consistent with deferred lighting. | 
|  | settings. | 
|  | Fix conversion of star brightness, density mult, and distance mult to legacy ranges.
Make settings look in both legacyhaze and top-level settings for haze params. | 
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|  | Make moon brightness env setting affect moon diffuse/ambient color combo so it affects in-world lighting.
Adjust how the moon brightness affects the moon disc texture rendering (washes out less). | 
|  | Make moonlight darker and slightly bluish for scotopic feel when moon is primary. | 
|  | can set uniforms for shaders along with other light params.
Fix atten calcs to not use abs val. | 
|  | Don't step on SUNLIGHT_COLOR uniform w/ syncLightState competing set.
Put drawpool alpha render loop lighting setup changes as they were
(this will give back some performance and possibly require reopening 10566). | 
|  | Removed refs to LAPAS. Better sync with legacy regions. | 
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|  | Use brighter moon texture for both default and blank moon texture ids in picker. | 
|  | Fix side-effects of having both sun and moon as potential directional light contributors.
We pass an int to the shader indicating which to prefer instead of making per-pixel decisions
and pass the moonlight color/di independently.
Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason. | 
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|  | Fix bug with setting texture matrix for rigged mesh.
Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth.
Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning
(we can no longer depend on them being mutex to each other). | 
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|  | Timmy). |