diff options
author | Graham Linden <graham@lindenlab.com> | 2019-08-27 12:49:18 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-08-27 12:49:18 -0700 |
commit | ad26896a1086536cf47d3cb0041b0410aebf2119 (patch) | |
tree | 66cbe552b9ea2d9a0992df0a63ffceacc504b866 /indra/llinventory/llsettingssky.cpp | |
parent | b660db7324387e2fcc55312e2c4f05897ca2c0eb (diff) |
SL-11055
Remedy cloud_shadow and hack halving being done twice to ambient in some cases (i.e. artificial dimunition of necessary bullshit factor).
Diffstat (limited to 'indra/llinventory/llsettingssky.cpp')
-rw-r--r-- | indra/llinventory/llsettingssky.cpp | 20 |
1 files changed, 3 insertions, 17 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index 9bbeb00efe..c4ce3af157 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -1326,26 +1326,13 @@ void LLSettingsSky::calculateLightSettings() const componentMultBy(sunlight, componentExp((light_atten * -1.f) * lighty)); componentMultBy(sunlight, light_transmittance); - //F32 max_color = llmax(sunlight.mV[0], sunlight.mV[1], sunlight.mV[2]); - //if (max_color > 1.0f) - //{ - // sunlight *= 1.0f/max_color; - //} - //increase ambient when there are more clouds LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow * 0.5; - componentMultBy(tmpAmbient, light_transmittance); - - //tmpAmbient = LLColor3::clamp(tmpAmbient, getGamma(), 1.0f); - //max_color = llmax(tmpAmbient.mV[0], tmpAmbient.mV[1], tmpAmbient.mV[2]); - //if (max_color > 1.0f) - //{ - // tmpAmbient *= 1.0f/max_color; - //} //brightness of surface both sunlight and ambient mSunDiffuse = sunlight; mSunAmbient = tmpAmbient; + F32 haze_horizon = getHazeHorizon(); sunlight *= 1.0 - cloud_shadow; @@ -1360,12 +1347,11 @@ void LLSettingsSky::calculateLightSettings() const LLColor3 moonlight_b(0.66, 0.66, 1.2); // scotopic ambient value componentMultBy(moonlight, componentExp((light_atten * -1.f) * lighty)); - //clampColor(moonlight, getGamma(), 1.0f); mMoonDiffuse = componentMult(moonlight, light_transmittance) * moon_brightness; - mMoonAmbient = componentMult(moonlight_b, light_transmittance) * 0.0125f; + mMoonAmbient = moonlight_b * 0.0125f; - mTotalAmbient = mSunAmbient; + mTotalAmbient = ambient; } LLUUID LLSettingsSky::GetDefaultAssetId() |