| Age | Commit message (Collapse) | Author | 
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|  | and llunittype.h for now | 
|  | LF, and trim trailing whitespaces as needed | 
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|  | Remedy cloud_shadow and hack halving being done twice to ambient in some cases (i.e. artificial dimunition of necessary bullshit factor). | 
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|  | Remove update threshold logic causing hiccups and rework sky updates.
Make deferred water do double transport again to match non-ALM rendering more closely. | 
|  | day instance (DayInjection) Montitors underlying environments and switches the sources as needed. | 
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|  | llEnvironment) | 
|  | partial groups of settings.  Blend these settings into the current environment. | 
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|  | frame will cause day cycle to become no trans. | 
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|  | directly set the radio buttons for inventory and custom. | 
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|  | codebase) to fix OS X compilation.
Mark cloning funcs and derived class overrides as const. | 
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|  | based blend. | 
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|  | daycycle w/ multiple frames.
Make default daycycle add 8 frames at 0, 0.125, 0.25 etc
Merge over server-side bugfixes.
Eliminate extraneous dirty bits in sky settings. | 
|  | for current to next blending.
Modify LLSettingsFoo::buildDefaultFoo to use a static and avoid re-validation of default sky/water/daycycle settings.
Remove all references to gSun/MoonTextureId globals (they should come from sky settings now). | 
|  | from inventory. Extra check on adding a frame type. | 
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|  | switch ignore time threshold on blender. | 
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|  | sync w/ sim side which has not llunits types. | 
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|  | coord systems in use.
Fix class2 softenLightF shader. | 
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|  | track in a day cycle. | 
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|  | being blended towards. | 
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