Age | Commit message (Collapse) | Author |
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another attempt to move mem stat into base class
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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consolidated most indra-specific constants in llcommon under indra_constants.h
fixed issues with operations on mixed unit types (implicit and explicit)
made LL_INFOS() style macros variadic in order to subsume other logging methods
such as ll_infos
added optional tag output to error recorders
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dependency cleanup - removed a lot of unecessary includes
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removing minimum height enforcement, as changes are local-only and would not
be visible by other users in this repro, unless the user explicitly saved
the changes. Since there are many ways to get around the enforcement, and the
enforced minimums won't be visible to other users, its simpler to allow
users to use the full range of the hover slider.
NOTE: this means that a user's avatar can be underground, leading to the
camera pointing up at the sky. this is a known issue.
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hosing the Mac on 10.6.8
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throwing unhandlable exceptions in coroutines in RelWithDebInfo builds
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avatar hover was being temporarily set to -2.0 for the preview render, which
was triggering the minimum enforcement, even when the user's requested value
is no where near the minimum. Added a flag to disable the minimum enforcement
if we are temporarily changing the value.
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adjusted avatar hover limits to make sure that they are not forced to
go above the default
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Changing viewer limit for avatar height to match server limit, camera does not go underground.
Also clarified where we do not need avatar offset in the code, through comments
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Added an additional sanity check to make sure that other avatars don't
affect your wearables.
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Added a constraint to ensure that the avatar's height (with offset)
does not go below 0.1 meters. Camera was getting confused since the avatar's
effective height was negative.
Note the avatar is mostly underground/contorted even at 0.1 meters, but
most users setting values this low will be making ultra-tinies and would
be hiding the avatar mesh. Camera stays above ground when height is at 0.1.
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host bake, map tile, etc - down the chain so LLTextureFetchWorker can adjust behavior as needed
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Wearable parsing error caused last texture in some assets to fail to parse.
Parser now does not throw an error if the wearable does not end in a newline
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Adding a new visual param that allows users to manually adjust an offset for
how far off the ground (+ or -) their avatar's root bone is.
Supports the +-2m range people are used to adjusting in their viewers, but
new implementation should support server-generated appearances.
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Newly refactored wearable parsing did not account for extra whitespace cleanly.
Updated the code to handle extra blank lines in the wearable assets.
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Despite incrementing the COF version, beard edits were not updating the head hash.
We were not applying layers/parameters to the baked texture hashes for
layers that did not contain a user-defined image. However, many layers have standard
morph masks, etc that are affected by wearable parameters.
Edited the LLTexLayerInterface::getWearable() method to return the proper wearable type
if there is no associated local texture index, and all parameters in the wearable
refer to a particular wearable type. Should be safe even if some (but not all) params
have no wearable type defined.
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A couple of merge issues that caused the resulting code to not build.
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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implementation
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alignment issue in llAppearance.
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try to track down baked texture issues
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correct gl state in lltexlayer.cpp
FIX: updated appearance utility source package
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shaders enabled
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