summaryrefslogtreecommitdiff
path: root/indra/llappearance
diff options
context:
space:
mode:
authorNyx Linden <nyx@lindenlab.com>2013-04-29 11:49:49 -0400
committerNyx Linden <nyx@lindenlab.com>2013-04-29 11:49:49 -0400
commitfcb4f8265dd7ca80ebf858e31b86ac523465e74d (patch)
treef3db0a137bcfa8358bc4e5ef193029fa3b603459 /indra/llappearance
parentc198d9db81073d4208de9cefacd0c6ba1ee9ff1f (diff)
SH-4146 FIX petite avatars can't touch the ground
adjusted avatar hover limits to make sure that they are not forced to go above the default
Diffstat (limited to 'indra/llappearance')
-rw-r--r--indra/llappearance/llavatarappearance.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/indra/llappearance/llavatarappearance.cpp b/indra/llappearance/llavatarappearance.cpp
index 0a15f06bfd..0abe9ccb87 100644
--- a/indra/llappearance/llavatarappearance.cpp
+++ b/indra/llappearance/llavatarappearance.cpp
@@ -491,12 +491,21 @@ void LLAvatarAppearance::computeBodySize()
// Certain configurations of avatars can force the overall height (with offset) to go negative.
// Enforce a constraint to make sure we don't go below 0.1 meters.
// Camera positioning and other things start to break down when your avatar is "walking" while being fully underground
- if (new_body_size.mV[VZ] + mAvatarOffset.mV[VZ] < 1.1f)
+ if (new_body_size.mV[VZ] + mAvatarOffset.mV[VZ] < 1.1f && mAvatarOffset.mV[VZ] < 0.0f)
{
mAvatarOffset.mV[VZ] = -(new_body_size.mV[VZ] - 1.11f); // avoid floating point rounding making the above check continue to fail.
llassert(new_body_size.mV[VZ] + mAvatarOffset.mV[VZ] >= 1.1f);
+
+ // some mesh avatars force the default height to be less than 1.1 meters. Do not force hover to be positive.
+ // This will allow them to appear to be on the ground, even if the server forces their physics shape to be
+ // taller than their visual representation.
+ if (mAvatarOffset.mV[VZ] > 0.0f)
+ {
+ mAvatarOffset.mV[VZ] = 0.0f;
+ }
+
if (mWearableData && isSelf())
{
LLWearable* shape = mWearableData->getWearable(LLWearableType::WT_SHAPE, 0);