Age | Commit message (Collapse) | Author |
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Added an additional sanity check to make sure that other avatars don't
affect your wearables.
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Added a constraint to ensure that the avatar's height (with offset)
does not go below 0.1 meters. Camera was getting confused since the avatar's
effective height was negative.
Note the avatar is mostly underground/contorted even at 0.1 meters, but
most users setting values this low will be making ultra-tinies and would
be hiding the avatar mesh. Camera stays above ground when height is at 0.1.
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Adding a new visual param that allows users to manually adjust an offset for
how far off the ground (+ or -) their avatar's root bone is.
Supports the +-2m range people are used to adjusting in their viewers, but
new implementation should support server-generated appearances.
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A couple of merge issues that caused the resulting code to not build.
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Appearance utility now reads avatar_lad.xml during stubbed out params processing.
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LLAvatarAppearance). Moved some LLCharacter funcionality from LLVOAvatar to LLAvatarAppearance.
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First link of the back-end service with some LLAppearance code.
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moved over:
isWearingWearableType
wearable::writeToAvatar
wearable::mTEMap (stores LocalTextureObject*)
more from wearable::import/export
wearable::createVisualParams, etc
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generation code into llappearance. Moved non-rendering related LLViewerJoint functionality into LLAvatarJoint.
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Moved over the necessary classes to llappearance to support the loading of the
avatar's structure & params from file.
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llappearance/LLWearableData. Moved LLDriverParam into llappearance
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LLAvatarAppearance.
Appear to have been able to move over the parts that are common to both the backend and the viewer
into LLAvatarAppearance.
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