diff options
author | Don Kjer <don@lindenlab.com> | 2012-09-09 12:12:19 +0000 |
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committer | Don Kjer <don@lindenlab.com> | 2012-09-09 12:12:19 +0000 |
commit | e1580128ab2a42ecd4019ef35069f9e939dc4ff2 (patch) | |
tree | 9ca329417e96ae7fa09261c843623349be759d5f /indra/llappearance/llavatarappearance.cpp | |
parent | b77e2eff481512667c35bc99946fb62eca1be169 (diff) |
Fixed crashes on login. Moved most of the remaining character/skeleton generation code into llappearance. Moved non-rendering related LLViewerJoint functionality into LLAvatarJoint.
Diffstat (limited to 'indra/llappearance/llavatarappearance.cpp')
-rw-r--r-- | indra/llappearance/llavatarappearance.cpp | 245 |
1 files changed, 220 insertions, 25 deletions
diff --git a/indra/llappearance/llavatarappearance.cpp b/indra/llappearance/llavatarappearance.cpp index 406e6153e0..e2dfa2fb74 100644 --- a/indra/llappearance/llavatarappearance.cpp +++ b/indra/llappearance/llavatarappearance.cpp @@ -24,8 +24,13 @@ * $/LicenseInfo$ */ -#include "linden_common.h" +#if LL_MSVC +// disable warning about boost::lexical_cast returning uninitialized data +// when it fails to parse the string +#pragma warning (disable:4701) +#endif +#include "linden_common.h" #include "llavatarappearance.h" #include "llavatarappearancedefines.h" @@ -36,9 +41,20 @@ #include "llpolymorph.h" #include "llpolymesh.h" #include "llpolyskeletaldistortion.h" +#include "llstl.h" #include "lltexglobalcolor.h" #include "llwearabledata.h" + +#if LL_MSVC +// disable boost::lexical_cast warning +#pragma warning (disable:4702) +#endif + +#include <boost/lexical_cast.hpp> + +using namespace LLAvatarAppearanceDefines; + //----------------------------------------------------------------------------- // Constants //----------------------------------------------------------------------------- @@ -153,7 +169,9 @@ LLAvatarAppearance::LLAvatarAppearance(LLWearableData* wearable_data) : mWearableData(wearable_data) { - llassert(mWearableData); + LLMemType mt(LLMemType::MTYPE_AVATAR); + + llassert_always(mWearableData); mBakedTextureDatas.resize(LLAvatarAppearanceDefines::BAKED_NUM_INDICES); for (U32 i = 0; i < mBakedTextureDatas.size(); i++ ) { @@ -167,13 +185,85 @@ LLAvatarAppearance::LLAvatarAppearance(LLWearableData* wearable_data) : mIsBuilt = FALSE; - mNumJoints = 0; - mSkeleton = NULL; - mNumCollisionVolumes = 0; mCollisionVolumes = NULL; +} + +// virtual +void LLAvatarAppearance::initInstance() +{ + //------------------------------------------------------------------------- + // initialize joint, mesh and shape members + //------------------------------------------------------------------------- + mRoot = createAvatarJoint(); + mRoot->setName( "mRoot" ); + + for (LLAvatarAppearanceDictionary::MeshEntries::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().begin(); + iter != LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().end(); + ++iter) + { + const EMeshIndex mesh_index = iter->first; + const LLAvatarAppearanceDictionary::MeshEntry *mesh_dict = iter->second; + LLAvatarJoint* joint = createAvatarJoint(); + joint->setName(mesh_dict->mName); + joint->setMeshID(mesh_index); + mMeshLOD.push_back(joint); + + /* mHairLOD.setName("mHairLOD"); + mHairMesh0.setName("mHairMesh0"); + mHairMesh0.setMeshID(MESH_ID_HAIR); + mHairMesh1.setName("mHairMesh1"); */ + for (U32 lod = 0; lod < mesh_dict->mLOD; lod++) + { + LLAvatarJointMesh* mesh = createAvatarJointMesh(); + std::string mesh_name = "m" + mesh_dict->mName + boost::lexical_cast<std::string>(lod); + // We pre-pended an m - need to capitalize first character for camelCase + mesh_name[1] = toupper(mesh_name[1]); + mesh->setName(mesh_name); + mesh->setMeshID(mesh_index); + mesh->setPickName(mesh_dict->mPickName); + mesh->setIsTransparent(FALSE); + switch((int)mesh_index) + { + case MESH_ID_HAIR: + mesh->setIsTransparent(TRUE); + break; + case MESH_ID_SKIRT: + mesh->setIsTransparent(TRUE); + break; + case MESH_ID_EYEBALL_LEFT: + case MESH_ID_EYEBALL_RIGHT: + mesh->setSpecular( LLColor4( 1.0f, 1.0f, 1.0f, 1.0f ), 1.f ); + break; + } + + joint->mMeshParts.push_back(mesh); + } + } - mRoot = new LLAvatarJoint(); + //------------------------------------------------------------------------- + // associate baked textures with meshes + //------------------------------------------------------------------------- + for (LLAvatarAppearanceDictionary::MeshEntries::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().begin(); + iter != LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().end(); + ++iter) + { + const EMeshIndex mesh_index = iter->first; + const LLAvatarAppearanceDictionary::MeshEntry *mesh_dict = iter->second; + const EBakedTextureIndex baked_texture_index = mesh_dict->mBakedID; + // Skip it if there's no associated baked texture. + if (baked_texture_index == BAKED_NUM_INDICES) continue; + + for (avatar_joint_mesh_list_t::iterator iter = mMeshLOD[mesh_index]->mMeshParts.begin(); + iter != mMeshLOD[mesh_index]->mMeshParts.end(); + ++iter) + { + LLAvatarJointMesh* mesh = (*iter); + mBakedTextureDatas[(int)baked_texture_index].mJointMeshes.push_back(mesh); + } + } + + buildCharacter(); } @@ -187,7 +277,7 @@ LLAvatarAppearance::~LLAvatarAppearance() for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { deleteAndClear(mBakedTextureDatas[i].mTexLayerSet); - mBakedTextureDatas[i].mMeshes.clear(); + mBakedTextureDatas[i].mJointMeshes.clear(); for (morph_list_t::iterator iter2 = mBakedTextureDatas[i].mMaskedMorphs.begin(); iter2 != mBakedTextureDatas[i].mMaskedMorphs.end(); iter2++) @@ -200,23 +290,21 @@ LLAvatarAppearance::~LLAvatarAppearance() mRoot->removeAllChildren(); mJointMap.clear(); - deleteAndClearArray(mSkeleton); + clearSkeleton(); deleteAndClearArray(mCollisionVolumes); - mNumJoints = 0; - deleteAndClear(mTexSkinColor); deleteAndClear(mTexHairColor); deleteAndClear(mTexEyeColor); - std::for_each(mMeshes.begin(), mMeshes.end(), DeletePairedPointer()); - mMeshes.clear(); + std::for_each(mPolyMeshes.begin(), mPolyMeshes.end(), DeletePairedPointer()); + mPolyMeshes.clear(); - for (std::vector<LLAvatarJoint*>::iterator jointIter = mMeshLOD.begin(); + for (avatar_joint_list_t::iterator jointIter = mMeshLOD.begin(); jointIter != mMeshLOD.end(); ++jointIter) { - LLAvatarJoint* joint = (LLAvatarJoint *) *jointIter; + LLAvatarJoint* joint = *jointIter; std::for_each(joint->mMeshParts.begin(), joint->mMeshParts.end(), DeletePointer()); joint->mMeshParts.clear(); } @@ -505,6 +593,22 @@ BOOL LLAvatarAppearance::setupBone(const LLAvatarBoneInfo* info, LLJoint* parent } //----------------------------------------------------------------------------- +// allocateCharacterJoints() +//----------------------------------------------------------------------------- +BOOL LLAvatarAppearance::allocateCharacterJoints( U32 num ) +{ + clearSkeleton(); + + for(S32 joint_num = 0; joint_num < (S32)num; joint_num++) + { + mSkeleton.push_back(createAvatarJoint(joint_num)); + } + + return TRUE; +} + + +//----------------------------------------------------------------------------- // buildSkeleton() //----------------------------------------------------------------------------- BOOL LLAvatarAppearance::buildSkeleton(const LLAvatarSkeletonInfo *info) @@ -549,6 +653,15 @@ BOOL LLAvatarAppearance::buildSkeleton(const LLAvatarSkeletonInfo *info) } //----------------------------------------------------------------------------- +// clearSkeleton() +//----------------------------------------------------------------------------- +void LLAvatarAppearance::clearSkeleton() +{ + std::for_each(mSkeleton.begin(), mSkeleton.end(), DeletePointer()); + mSkeleton.clear(); +} + +//----------------------------------------------------------------------------- // LLAvatarAppearance::buildCharacter() // Deferred initialization and rebuild of the avatar. //----------------------------------------------------------------------------- @@ -570,6 +683,21 @@ void LLAvatarAppearance::buildCharacter() mIsBuilt = FALSE; //------------------------------------------------------------------------- + // clear mesh data + //------------------------------------------------------------------------- + for (avatar_joint_list_t::iterator jointIter = mMeshLOD.begin(); + jointIter != mMeshLOD.end(); ++jointIter) + { + LLAvatarJoint* joint = *jointIter; + for (avatar_joint_mesh_list_t::iterator meshIter = joint->mMeshParts.begin(); + meshIter != joint->mMeshParts.end(); ++meshIter) + { + LLAvatarJointMesh * mesh = *meshIter; + mesh->setMesh(NULL); + } + } + + //------------------------------------------------------------------------- // (re)load our skeleton and meshes //------------------------------------------------------------------------- LLTimer timer; @@ -755,7 +883,7 @@ BOOL LLAvatarAppearance::loadAvatar() } - loadLayersets(); + loadLayersets(); // avatar_lad.xml : <driver_parameters> for (LLAvatarXmlInfo::driver_info_list_t::iterator iter = sAvatarXmlInfo->mDriverInfoList.begin(); @@ -791,7 +919,17 @@ BOOL LLAvatarAppearance::loadAvatar() //----------------------------------------------------------------------------- BOOL LLAvatarAppearance::loadSkeletonNode () { - mRoot->addChild( &mSkeleton[0] ); + mRoot->addChild( mSkeleton[0] ); + + // make meshes children before calling parent version of the function + for (avatar_joint_list_t::iterator iter = mMeshLOD.begin(); + iter != mMeshLOD.end(); + ++iter) + { + LLAvatarJoint *joint = *iter; + joint->mUpdateXform = FALSE; + joint->setMeshesToChildren(); + } mRoot->addChild(mMeshLOD[MESH_ID_HEAD]); mRoot->addChild(mMeshLOD[MESH_ID_EYELASH]); @@ -864,8 +1002,8 @@ BOOL LLAvatarAppearance::loadMeshNodes() switch(lod) case 0: mesh = &mHairMesh0; */ - for (LLAvatarAppearanceDictionary::Meshes::const_iterator mesh_iter = LLAvatarAppearanceDictionary::getInstance()->getMeshes().begin(); - mesh_iter != LLAvatarAppearanceDictionary::getInstance()->getMeshes().end(); + for (LLAvatarAppearanceDictionary::MeshEntries::const_iterator mesh_iter = LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().begin(); + mesh_iter != LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().end(); ++mesh_iter) { const EMeshIndex mesh_index = mesh_iter->first; @@ -906,8 +1044,8 @@ BOOL LLAvatarAppearance::loadMeshNodes() if (!info->mReferenceMeshName.empty()) { - polymesh_map_t::const_iterator polymesh_iter = mMeshes.find(info->mReferenceMeshName); - if (polymesh_iter != mMeshes.end()) + polymesh_map_t::const_iterator polymesh_iter = mPolyMeshes.find(info->mReferenceMeshName); + if (polymesh_iter != mPolyMeshes.end()) { poly_mesh = LLPolyMesh::getMesh(info->mMeshFileName, polymesh_iter->second); poly_mesh->setAvatar(this); @@ -931,7 +1069,7 @@ BOOL LLAvatarAppearance::loadMeshNodes() } // Multimap insert - mMeshes.insert(std::make_pair(info->mMeshFileName, poly_mesh)); + mPolyMeshes.insert(std::make_pair(info->mMeshFileName, poly_mesh)); mesh->setMesh( poly_mesh ); mesh->setLOD( info->mMinPixelArea ); @@ -974,15 +1112,72 @@ BOOL LLAvatarAppearance::loadLayersets() layerset_iter != sAvatarXmlInfo->mLayerInfoList.end(); ++layerset_iter) { - // Construct a layerset for each one specified in avatar_lad.xml and initialize it as such. LLTexLayerSetInfo *layerset_info = *layerset_iter; - layerset_info->createVisualParams(this); + if (isSelf()) + { + // Construct a layerset for each one specified in avatar_lad.xml and initialize it as such. + LLTexLayerSet* layer_set = createTexLayerSet(); + + if (!layer_set->setInfo(layerset_info)) + { + stop_glerror(); + delete layer_set; + llwarns << "avatar file: layer_set->setInfo() failed" << llendl; + return FALSE; + } + + // scan baked textures and associate the layerset with the appropriate one + EBakedTextureIndex baked_index = BAKED_NUM_INDICES; + for (LLAvatarAppearanceDictionary::BakedTextures::const_iterator baked_iter = LLAvatarAppearanceDictionary::getInstance()->getBakedTextures().begin(); + baked_iter != LLAvatarAppearanceDictionary::getInstance()->getBakedTextures().end(); + ++baked_iter) + { + const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = baked_iter->second; + if (layer_set->isBodyRegion(baked_dict->mName)) + { + baked_index = baked_iter->first; + // ensure both structures are aware of each other + mBakedTextureDatas[baked_index].mTexLayerSet = layer_set; + layer_set->setBakedTexIndex(baked_index); + break; + } + } + // if no baked texture was found, warn and cleanup + if (baked_index == BAKED_NUM_INDICES) + { + llwarns << "<layer_set> has invalid body_region attribute" << llendl; + delete layer_set; + return FALSE; + } + + // scan morph masks and let any affected layers know they have an associated morph + for (LLAvatarAppearance::morph_list_t::const_iterator morph_iter = mBakedTextureDatas[baked_index].mMaskedMorphs.begin(); + morph_iter != mBakedTextureDatas[baked_index].mMaskedMorphs.end(); + ++morph_iter) + { + LLMaskedMorph *morph = *morph_iter; + LLTexLayerInterface* layer = layer_set->findLayerByName(morph->mLayer); + if (layer) + { + layer->setHasMorph(TRUE); + } + else + { + llwarns << "Could not find layer named " << morph->mLayer << " to set morph flag" << llendl; + success = FALSE; + } + } + } + else // !isSelf() + { + // Construct a layerset for each one specified in avatar_lad.xml and initialize it as such. + LLTexLayerSetInfo *layerset_info = *layerset_iter; + layerset_info->createVisualParams(this); + } } return success; } - - // virtual BOOL LLAvatarAppearance::isValid() const { |