Age | Commit message (Collapse) | Author |
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This is version 3.1 of the lib; viewer was using version 3.2, but this version has been rebuilt using the new package layout. Hopefully it will work, though we may need to convert version 3.2 if it does not.
Updated Copy3rdParyLibs.cmake paths for linux installation of vivox files.
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These packages have been rebuilt to use the new package layout (thanks alain!).
'openal_soft' was also renamed to use an underscore in its name rather than a dash.
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CMake before 2.8.2 doesn't support QUIET for pkg_check_modules(), yet.
Credit goes to Aleric, 'cause he told me what to change.
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install.py)
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msvc* files
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chopper)
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- Added a class implementing directory entries iteration with pattern matching which is used in unit tests instead of LLDir::getNextFileInDir.
STORM-550 FIXED Fixed LLDir unit test which failed for some complex wildcard combinations.
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non-standard directory.
If tut/tut.hpp isn't installed in a standard include directory all tests
fail because the found include directory for tut isn't passed to the compiler.
This patch fixes this by passing it.
Note that using include_directories() in a Find*.cmake file is bad practise.
The correct way is to set an include dir variable and call
include_directories() once. It certainly doesn't work for the tests anyway
because the tests are all over the place and include_directories is on a
per folder basis. What is needed is to set it for each (test) target.
However, there is no TARGET_INCLUDE_DIRECTORIES. The closest thing that we
have is to set the COMPILE_FLAGS property for a target.
Fortunately, standalone is only used for linux, so we can just use
-I${TUT_INCLUDE_DIR} to get the effect we want.
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The old one just assumed that libndof is installed,
even on standalone.
This patch looks for it on standalone, unless configured
with -DNDOF:BOOL=OFF, and when not found prints an error
message (including telling about -DNDOF:BOOL=OFF).
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mac_updater build
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SNOW-240 was actually about adding the whole search.
While this has been done, there is one issue left:
On linux (and remember, all of this is about standalone)
the libjson packages of distributions don't have this
complex compiler version baked into their name.
See also the last comment on SNOW-240:
https://jira.secondlife.com/browse/SNOW-240?focusedCommentId=205305&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-205305
This patch fixes this issue by first searching for
libjson_linux-gcc-${_gcc_COMPILER_VERSION}_libmt.so
and when that fails search for the system package
library file libjson.so.
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To use ld.gold configure with:
-DCMAKE_EXE_LINKER_FLAGS:STRING="-Wl,-use-gold".
ld.gold links the viewer on my machine in 8 seconds, as
opposed to 19 seconds with ld.bfd. Moreover, it uses a
LOT less memory during linking (about 750 MB instead of
2.5 GB!).
VWR-24254: Don't link with fontconfig on non-linux.
While we already added fontconfig in the above patch,
that code turned out to also be used by Windows and
Darwin (contrary to the comments in the code).
After looking at the history of commits and a
discussion on IRC it was decided that the original
coder (Kyle Ambroff <ambroff@lindenlab.com>) really
meant (LINUX AND VIEWER) instead of (NOT LINUX OR VIEWER).
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Add non-broken FindZLIB.cmake.
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If Qt and/or llqtwebkit is found in a non-standard place, you still
have to set LD_LIBRARY_PATH yourself (to $QTDIR/lib) before running
the viewer of course (or the webkit plugin will silently fail).
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when checking for Tut
The viewer code includes "tut/tut.hpp" everywhere, so that is what we
should search for when determining an include path for this header.
This just searches in the usual places, including the paths provided
through CMAKE_INCLUDE_PATH, and will find tut/tut.hpp: exactly what
we need.
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re-applying the fix originally committed as c5ddd1e361ae.
This allows standalone builds to not depend on stage_third_party_libs
but was lost in a merge as referenced in jira. Re-reviewed the code
in the patch and it is a valid fix.
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re-applying changeset b987077e9bbb as it was lost in the merge.
reviewed the original patch, appears valid.
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make (in progress, don't pull yet)
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Had a few debugging lines in my last checkin.
Cleaning up unreviewed changes.
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Fixed the texture resolution calculation against the rounding errors
we had before.
Fixed the bug where linking prims changed the combined cost
Fixed the bug where twisting was not computed properly
Code reviewed by davep.
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kdu lib name for windows
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llkdu building
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