| Age | Commit message (Collapse) | Author |
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DRTVWR-559
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LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders.
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of creating a new one.
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DRTVWR-559
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SL-18290
Approved-by: Dave Parks
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(revisit for general use later).
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DRTVWR-559
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make underWaterF and softenLightF apply water fog in linear space.
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with depth buffer management changes.
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Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
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avoid linker dupe errors in the Viewer against zlib
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API expects const char* anyways.
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This still needs some work - I'm not super satisfied with the overall structure of the code. Will continue to iterate as I add in proper RenderDoc support.
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DRTVWR-559
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and below water
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busted). WIP on reflection probe/PBR driven water shader.
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